Documentation de SFML 1.6

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sf::Sprite Class Reference

Sprite defines a sprite : texture, transformations, color, and draw on screen. More...

#include <Sprite.hpp>

Inheritance diagram for sf::Sprite:
sf::Drawable

Public Member Functions

 Sprite ()
 Default constructor.
 
 Sprite (const Image &Img, const Vector2f &Position=Vector2f(0, 0), const Vector2f &Scale=Vector2f(1, 1), float Rotation=0.f, const Color &Col=Color(255, 255, 255, 255))
 Construct the sprite from a source image.
 
void SetImage (const Image &Img)
 Change the image of the sprite.
 
void SetSubRect (const IntRect &SubRect)
 Set the sub-rectangle of the sprite inside the source image.
 
void Resize (float Width, float Height)
 Resize the sprite (by changing its scale factors) (take 2 values).
 
void Resize (const Vector2f &Size)
 Resize the sprite (by changing its scale factors) (take a 2D vector).
 
void FlipX (bool Flipped)
 Flip the sprite horizontally.
 
void FlipY (bool Flipped)
 Flip the sprite vertically.
 
const ImageGetImage () const
 Get the source image of the sprite.
 
const IntRectGetSubRect () const
 Get the sub-rectangle of the sprite inside the source image.
 
Vector2f GetSize () const
 Get the sprite size.
 
Color GetPixel (unsigned int X, unsigned int Y) const
 Get the color of a given pixel in the sprite (point is in local coordinates)
 
void SetPosition (float X, float Y)
 Set the position of the object (take 2 values)
 
void SetPosition (const Vector2f &Position)
 Set the position of the object (take a 2D vector)
 
void SetX (float X)
 Set the X position of the object.
 
void SetY (float Y)
 Set the Y position of the object.
 
void SetScale (float ScaleX, float ScaleY)
 Set the scale of the object (take 2 values)
 
void SetScale (const Vector2f &Scale)
 Set the scale of the object (take a 2D vector)
 
void SetScaleX (float FactorX)
 Set the X scale factor of the object.
 
void SetScaleY (float FactorY)
 Set the Y scale factor of the object.
 
void SetCenter (float CenterX, float CenterY)
 Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).
 
void SetCenter (const Vector2f &Center)
 Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).
 
void SetRotation (float Rotation)
 Set the orientation of the object.
 
void SetColor (const Color &Col)
 Set the color of the object.
 
void SetBlendMode (Blend::Mode Mode)
 Set the blending mode for the object.
 
const Vector2fGetPosition () const
 Get the position of the object.
 
const Vector2fGetScale () const
 Get the current scale of the object.
 
const Vector2fGetCenter () const
 Get the center of the object.
 
float GetRotation () const
 Get the orientation of the object.
 
const ColorGetColor () const
 Get the color of the object.
 
Blend::Mode GetBlendMode () const
 Get the current blending mode.
 
void Move (float OffsetX, float OffsetY)
 Move the object of a given offset (take 2 values)
 
void Move (const Vector2f &Offset)
 Move the object of a given offset (take a 2D vector)
 
void Scale (float FactorX, float FactorY)
 Scale the object (take 2 values)
 
void Scale (const Vector2f &Factor)
 Scale the object (take a 2D vector)
 
void Rotate (float Angle)
 Rotate the object.
 
sf::Vector2f TransformToLocal (const sf::Vector2f &Point) const
 Transform a point from global coordinates into local coordinates (ie it applies the inverse of object's center, translation, rotation and scale to the point)
 
sf::Vector2f TransformToGlobal (const sf::Vector2f &Point) const
 Transform a point from local coordinates into global coordinates (ie it applies the object's center, translation, rotation and scale to the point)
 

Protected Member Functions

virtual void Render (RenderTarget &Target) const
 /see Drawable::Render
 
const Matrix3GetMatrix () const
 Get the transform matrix of the drawable.
 
const Matrix3GetInverseMatrix () const
 Get the inverse transform matrix of the drawable.
 

Detailed Description

Sprite defines a sprite : texture, transformations, color, and draw on screen.

Definition at line 44 of file Sprite.hpp.

Constructor & Destructor Documentation

sf::Sprite::Sprite ( )

Default constructor.

sf::Sprite::Sprite ( const Image Img,
const Vector2f Position = Vector2f(0, 0),
const Vector2f Scale = Vector2f(1, 1),
float  Rotation = 0.f,
const Color Col = Color(255, 255, 255, 255) 
)
explicit

Construct the sprite from a source image.

Parameters
Img: Image of the sprite
Position: Position of the sprite (0, 0 by default)
Scale: Scale factor (1, 1 by default)
Rotation: Orientation, in degrees (0 by default)
Col: Color of the sprite (white by default)

Member Function Documentation

void sf::Sprite::FlipX ( bool  Flipped)

Flip the sprite horizontally.

Parameters
Flipped: True to flip the sprite
void sf::Sprite::FlipY ( bool  Flipped)

Flip the sprite vertically.

Parameters
Flipped: True to flip the sprite
Blend::Mode sf::Drawable::GetBlendMode ( ) const
inherited

Get the current blending mode.

Returns
Current blending mode
const Vector2f& sf::Drawable::GetCenter ( ) const
inherited

Get the center of the object.

Returns
Current position of the center
const Color& sf::Drawable::GetColor ( ) const
inherited

Get the color of the object.

Returns
Current color
const Image* sf::Sprite::GetImage ( ) const

Get the source image of the sprite.

Returns
Pointer to the image (can be NULL)
const Matrix3& sf::Drawable::GetInverseMatrix ( ) const
protectedinherited

Get the inverse transform matrix of the drawable.

Returns
Inverse transform matrix
const Matrix3& sf::Drawable::GetMatrix ( ) const
protectedinherited

Get the transform matrix of the drawable.

Returns
Transform matrix
Color sf::Sprite::GetPixel ( unsigned int  X,
unsigned int  Y 
) const

Get the color of a given pixel in the sprite (point is in local coordinates)

Parameters
X: X coordinate of the pixel to get
Y: Y coordinate of the pixel to get
Returns
Color of pixel (X, Y)
const Vector2f& sf::Drawable::GetPosition ( ) const
inherited

Get the position of the object.

Returns
Current position
float sf::Drawable::GetRotation ( ) const
inherited

Get the orientation of the object.

Rotation is always in the range [0, 360]

Returns
Current rotation, in degrees
const Vector2f& sf::Drawable::GetScale ( ) const
inherited

Get the current scale of the object.

Returns
Current scale factor (always positive)
Vector2f sf::Sprite::GetSize ( ) const

Get the sprite size.

Returns
Size of the sprite
const IntRect& sf::Sprite::GetSubRect ( ) const

Get the sub-rectangle of the sprite inside the source image.

Returns
Sub-rectangle
void sf::Drawable::Move ( float  OffsetX,
float  OffsetY 
)
inherited

Move the object of a given offset (take 2 values)

Parameters
OffsetX: X offset
OffsetY: Y offset
void sf::Drawable::Move ( const Vector2f Offset)
inherited

Move the object of a given offset (take a 2D vector)

Parameters
Offset: Amount of units to move the object of
virtual void sf::Sprite::Render ( RenderTarget Target) const
protectedvirtual

/see Drawable::Render

Implements sf::Drawable.

void sf::Sprite::Resize ( float  Width,
float  Height 
)

Resize the sprite (by changing its scale factors) (take 2 values).

The default size is defined by the subrect

Parameters
Width: New width (must be strictly positive)
Height: New height (must be strictly positive)
void sf::Sprite::Resize ( const Vector2f Size)

Resize the sprite (by changing its scale factors) (take a 2D vector).

The default size is defined by the subrect

Parameters
Size: New size (both coordinates must be strictly positive)
void sf::Drawable::Rotate ( float  Angle)
inherited

Rotate the object.

Parameters
Angle: Angle of rotation, in degrees
void sf::Drawable::Scale ( float  FactorX,
float  FactorY 
)
inherited

Scale the object (take 2 values)

Parameters
FactorX: Scaling factor on X (must be strictly positive)
FactorY: Scaling factor on Y (must be strictly positive)
void sf::Drawable::Scale ( const Vector2f Factor)
inherited

Scale the object (take a 2D vector)

Parameters
Factor: Scaling factors (both values must be strictly positive)
void sf::Drawable::SetBlendMode ( Blend::Mode  Mode)
inherited

Set the blending mode for the object.

The default blend mode is Blend::Alpha

Parameters
Mode: New blending mode
void sf::Drawable::SetCenter ( float  CenterX,
float  CenterY 
)
inherited

Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).

The default center is (0, 0)

Parameters
CenterX: X coordinate of the center
CenterY: Y coordinate of the center
void sf::Drawable::SetCenter ( const Vector2f Center)
inherited

Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).

The default center is (0, 0)

Parameters
Center: New center
void sf::Drawable::SetColor ( const Color Col)
inherited

Set the color of the object.

The default color is white

Parameters
Col: New color
void sf::Sprite::SetImage ( const Image Img)

Change the image of the sprite.

Parameters
Img: New image
void sf::Drawable::SetPosition ( float  X,
float  Y 
)
inherited

Set the position of the object (take 2 values)

Parameters
X: New X coordinate
Y: New Y coordinate
void sf::Drawable::SetPosition ( const Vector2f Position)
inherited

Set the position of the object (take a 2D vector)

Parameters
Position: New position
void sf::Drawable::SetRotation ( float  Rotation)
inherited

Set the orientation of the object.

Parameters
Rotation: Angle of rotation, in degrees
void sf::Drawable::SetScale ( float  ScaleX,
float  ScaleY 
)
inherited

Set the scale of the object (take 2 values)

Parameters
ScaleX: New horizontal scale (must be strictly positive)
ScaleY: New vertical scale (must be strictly positive)
void sf::Drawable::SetScale ( const Vector2f Scale)
inherited

Set the scale of the object (take a 2D vector)

Parameters
Scale: New scale (both values must be strictly positive)
void sf::Drawable::SetScaleX ( float  FactorX)
inherited

Set the X scale factor of the object.

Parameters
X: New X scale factor
void sf::Drawable::SetScaleY ( float  FactorY)
inherited

Set the Y scale factor of the object.

Parameters
Y: New Y scale factor
void sf::Sprite::SetSubRect ( const IntRect SubRect)

Set the sub-rectangle of the sprite inside the source image.

By default, the subrect covers the entire source image

Parameters
SubRect: New sub-rectangle
void sf::Drawable::SetX ( float  X)
inherited

Set the X position of the object.

Parameters
X: New X coordinate
void sf::Drawable::SetY ( float  Y)
inherited

Set the Y position of the object.

Parameters
Y: New Y coordinate
sf::Vector2f sf::Drawable::TransformToGlobal ( const sf::Vector2f Point) const
inherited

Transform a point from local coordinates into global coordinates (ie it applies the object's center, translation, rotation and scale to the point)

Parameters
Point: Point to transform
Returns
Transformed point
sf::Vector2f sf::Drawable::TransformToLocal ( const sf::Vector2f Point) const
inherited

Transform a point from global coordinates into local coordinates (ie it applies the inverse of object's center, translation, rotation and scale to the point)

Parameters
Point: Point to transform
Returns
Transformed point

The documentation for this class was generated from the following file: