Sprite defines a sprite : texture, transformations, color, and draw on screen. More...
#include <Sprite.hpp>
Public Member Functions | |
Sprite () | |
Default constructor. | |
Sprite (const Image &Img, const Vector2f &Position=Vector2f(0, 0), const Vector2f &Scale=Vector2f(1, 1), float Rotation=0.f, const Color &Col=Color(255, 255, 255, 255)) | |
Construct the sprite from a source image. | |
void | SetImage (const Image &Img) |
Change the image of the sprite. | |
void | SetSubRect (const IntRect &SubRect) |
Set the sub-rectangle of the sprite inside the source image. | |
void | Resize (float Width, float Height) |
Resize the sprite (by changing its scale factors) (take 2 values). | |
void | Resize (const Vector2f &Size) |
Resize the sprite (by changing its scale factors) (take a 2D vector). | |
void | FlipX (bool Flipped) |
Flip the sprite horizontally. | |
void | FlipY (bool Flipped) |
Flip the sprite vertically. | |
const Image * | GetImage () const |
Get the source image of the sprite. | |
const IntRect & | GetSubRect () const |
Get the sub-rectangle of the sprite inside the source image. | |
Vector2f | GetSize () const |
Get the sprite size. | |
Color | GetPixel (unsigned int X, unsigned int Y) const |
Get the color of a given pixel in the sprite (point is in local coordinates) | |
void | SetPosition (float X, float Y) |
Set the position of the object (take 2 values) | |
void | SetPosition (const Vector2f &Position) |
Set the position of the object (take a 2D vector) | |
void | SetX (float X) |
Set the X position of the object. | |
void | SetY (float Y) |
Set the Y position of the object. | |
void | SetScale (float ScaleX, float ScaleY) |
Set the scale of the object (take 2 values) | |
void | SetScale (const Vector2f &Scale) |
Set the scale of the object (take a 2D vector) | |
void | SetScaleX (float FactorX) |
Set the X scale factor of the object. | |
void | SetScaleY (float FactorY) |
Set the Y scale factor of the object. | |
void | SetCenter (float CenterX, float CenterY) |
Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). | |
void | SetCenter (const Vector2f &Center) |
Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). | |
void | SetRotation (float Rotation) |
Set the orientation of the object. | |
void | SetColor (const Color &Col) |
Set the color of the object. | |
void | SetBlendMode (Blend::Mode Mode) |
Set the blending mode for the object. | |
const Vector2f & | GetPosition () const |
Get the position of the object. | |
const Vector2f & | GetScale () const |
Get the current scale of the object. | |
const Vector2f & | GetCenter () const |
Get the center of the object. | |
float | GetRotation () const |
Get the orientation of the object. | |
const Color & | GetColor () const |
Get the color of the object. | |
Blend::Mode | GetBlendMode () const |
Get the current blending mode. | |
void | Move (float OffsetX, float OffsetY) |
Move the object of a given offset (take 2 values) | |
void | Move (const Vector2f &Offset) |
Move the object of a given offset (take a 2D vector) | |
void | Scale (float FactorX, float FactorY) |
Scale the object (take 2 values) | |
void | Scale (const Vector2f &Factor) |
Scale the object (take a 2D vector) | |
void | Rotate (float Angle) |
Rotate the object. | |
sf::Vector2f | TransformToLocal (const sf::Vector2f &Point) const |
Transform a point from global coordinates into local coordinates (ie it applies the inverse of object's center, translation, rotation and scale to the point) | |
sf::Vector2f | TransformToGlobal (const sf::Vector2f &Point) const |
Transform a point from local coordinates into global coordinates (ie it applies the object's center, translation, rotation and scale to the point) | |
Protected Member Functions | |
virtual void | Render (RenderTarget &Target) const |
/see Drawable::Render | |
const Matrix3 & | GetMatrix () const |
Get the transform matrix of the drawable. | |
const Matrix3 & | GetInverseMatrix () const |
Get the inverse transform matrix of the drawable. | |
Sprite defines a sprite : texture, transformations, color, and draw on screen.
Definition at line 44 of file Sprite.hpp.
sf::Sprite::Sprite | ( | ) |
Default constructor.
void sf::Sprite::FlipX | ( | bool | Flipped | ) |
Flip the sprite horizontally.
Flipped | : True to flip the sprite |
void sf::Sprite::FlipY | ( | bool | Flipped | ) |
Flip the sprite vertically.
Flipped | : True to flip the sprite |
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inherited |
Get the current blending mode.
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inherited |
Get the center of the object.
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inherited |
Get the color of the object.
const Image* sf::Sprite::GetImage | ( | ) | const |
Get the source image of the sprite.
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protectedinherited |
Get the inverse transform matrix of the drawable.
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protectedinherited |
Get the transform matrix of the drawable.
Color sf::Sprite::GetPixel | ( | unsigned int | X, |
unsigned int | Y | ||
) | const |
Get the color of a given pixel in the sprite (point is in local coordinates)
X | : X coordinate of the pixel to get |
Y | : Y coordinate of the pixel to get |
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inherited |
Get the position of the object.
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inherited |
Get the orientation of the object.
Rotation is always in the range [0, 360]
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inherited |
Get the current scale of the object.
Vector2f sf::Sprite::GetSize | ( | ) | const |
Get the sprite size.
const IntRect& sf::Sprite::GetSubRect | ( | ) | const |
Get the sub-rectangle of the sprite inside the source image.
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inherited |
Move the object of a given offset (take 2 values)
OffsetX | : X offset |
OffsetY | : Y offset |
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inherited |
Move the object of a given offset (take a 2D vector)
Offset | : Amount of units to move the object of |
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protectedvirtual |
/see Drawable::Render
Implements sf::Drawable.
void sf::Sprite::Resize | ( | float | Width, |
float | Height | ||
) |
Resize the sprite (by changing its scale factors) (take 2 values).
The default size is defined by the subrect
Width | : New width (must be strictly positive) |
Height | : New height (must be strictly positive) |
void sf::Sprite::Resize | ( | const Vector2f & | Size | ) |
Resize the sprite (by changing its scale factors) (take a 2D vector).
The default size is defined by the subrect
Size | : New size (both coordinates must be strictly positive) |
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inherited |
Rotate the object.
Angle | : Angle of rotation, in degrees |
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inherited |
Scale the object (take 2 values)
FactorX | : Scaling factor on X (must be strictly positive) |
FactorY | : Scaling factor on Y (must be strictly positive) |
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inherited |
Scale the object (take a 2D vector)
Factor | : Scaling factors (both values must be strictly positive) |
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inherited |
Set the blending mode for the object.
The default blend mode is Blend::Alpha
Mode | : New blending mode |
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inherited |
Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).
The default center is (0, 0)
CenterX | : X coordinate of the center |
CenterY | : Y coordinate of the center |
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inherited |
Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).
The default center is (0, 0)
Center | : New center |
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inherited |
Set the color of the object.
The default color is white
Col | : New color |
void sf::Sprite::SetImage | ( | const Image & | Img | ) |
Change the image of the sprite.
Img | : New image |
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inherited |
Set the position of the object (take 2 values)
X | : New X coordinate |
Y | : New Y coordinate |
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inherited |
Set the position of the object (take a 2D vector)
Position | : New position |
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inherited |
Set the orientation of the object.
Rotation | : Angle of rotation, in degrees |
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inherited |
Set the scale of the object (take 2 values)
ScaleX | : New horizontal scale (must be strictly positive) |
ScaleY | : New vertical scale (must be strictly positive) |
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inherited |
Set the scale of the object (take a 2D vector)
Scale | : New scale (both values must be strictly positive) |
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inherited |
Set the X scale factor of the object.
X | : New X scale factor |
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inherited |
Set the Y scale factor of the object.
Y | : New Y scale factor |
void sf::Sprite::SetSubRect | ( | const IntRect & | SubRect | ) |
Set the sub-rectangle of the sprite inside the source image.
By default, the subrect covers the entire source image
SubRect | : New sub-rectangle |
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inherited |
Set the X position of the object.
X | : New X coordinate |
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inherited |
Set the Y position of the object.
Y | : New Y coordinate |
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inherited |
Transform a point from local coordinates into global coordinates (ie it applies the object's center, translation, rotation and scale to the point)
Point | : Point to transform |
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inherited |
Transform a point from global coordinates into local coordinates (ie it applies the inverse of object's center, translation, rotation and scale to the point)
Point | : Point to transform |