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Drawable representation of a texture, with its own transformations, color, etc. More...

#include <SFML/Graphics/Sprite.hpp>

Inheritance diagram for sf::Sprite:
sf::Drawable sf::Transformable

Public Member Functions

 Sprite (const Texture &texture)
 Construct the sprite from a source texture.
 
 Sprite (const Texture &&texture)=delete
 Disallow construction from a temporary texture.
 
 Sprite (const Texture &texture, const IntRect &rectangle)
 Construct the sprite from a sub-rectangle of a source texture.
 
 Sprite (const Texture &&texture, const IntRect &rectangle)=delete
 Disallow construction from a temporary texture.
 
void setTexture (const Texture &texture, bool resetRect=false)
 Change the source texture of the sprite.
 
void setTexture (const Texture &&texture, bool resetRect=false)=delete
 Disallow setting from a temporary texture.
 
void setTextureRect (const IntRect &rectangle)
 Set the sub-rectangle of the texture that the sprite will display.
 
void setColor (Color color)
 Set the global color of the sprite.
 
const TexturegetTexture () const
 Get the source texture of the sprite.
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the sprite.
 
Color getColor () const
 Get the global color of the sprite.
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity.
 
void setPosition (Vector2f position)
 set the position of the object
 
void setRotation (Angle angle)
 set the orientation of the object
 
void setScale (Vector2f factors)
 set the scale factors of the object
 
void setOrigin (Vector2f origin)
 set the local origin of the object
 
Vector2f getPosition () const
 get the position of the object
 
Angle getRotation () const
 get the orientation of the object
 
Vector2f getScale () const
 get the current scale of the object
 
Vector2f getOrigin () const
 get the local origin of the object
 
void move (Vector2f offset)
 Move the object by a given offset.
 
void rotate (Angle angle)
 Rotate the object.
 
void scale (Vector2f factor)
 Scale the object.
 
const TransformgetTransform () const
 get the combined transform of the object
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object
 

Detailed Description

Drawable representation of a texture, with its own transformations, color, etc.

sf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target.

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions to change the overall color of the sprite, or to get its bounding rectangle.

sf::Sprite works in combination with the sf::Texture class, which loads and provides the pixel data of a given texture.

The separation of sf::Sprite and sf::Texture allows more flexibility and better performances: indeed a sf::Texture is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sprite is a lightweight object which can use the pixel data of a sf::Texture and draw it with its own transformation/color/blending attributes.

It is important to note that the sf::Sprite instance doesn't copy the texture that it uses, it only keeps a reference to it. Thus, a sf::Texture must not be destroyed while it is used by a sf::Sprite (i.e. never write a function that uses a local sf::Texture instance for creating a sprite).

See also the note on coordinates and undistorted rendering in sf::Transformable.

Usage example:

// Load a texture
const sf::Texture texture("texture.png");
// Create a sprite
sf::Sprite sprite(texture);
sprite.setTextureRect({{10, 10}, {50, 30}});
sprite.setColor({255, 255, 255, 200});
sprite.setPosition({100.f, 25.f});
// Draw it
window.draw(sprite);
Drawable representation of a texture, with its own transformations, color, etc.
Definition Sprite.hpp:51
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:56
See also
sf::Texture, sf::Transformable

Definition at line 50 of file Sprite.hpp.

Constructor & Destructor Documentation

◆ Sprite() [1/4]

sf::Sprite::Sprite ( const Texture & texture)
explicit

Construct the sprite from a source texture.

Parameters
textureSource texture
See also
setTexture

◆ Sprite() [2/4]

sf::Sprite::Sprite ( const Texture && texture)
explicitdelete

Disallow construction from a temporary texture.

◆ Sprite() [3/4]

sf::Sprite::Sprite ( const Texture & texture,
const IntRect & rectangle )

Construct the sprite from a sub-rectangle of a source texture.

Parameters
textureSource texture
rectangleSub-rectangle of the texture to assign to the sprite
See also
setTexture, setTextureRect

◆ Sprite() [4/4]

sf::Sprite::Sprite ( const Texture && texture,
const IntRect & rectangle )
delete

Disallow construction from a temporary texture.

Member Function Documentation

◆ getColor()

Color sf::Sprite::getColor ( ) const
nodiscard

Get the global color of the sprite.

Returns
Global color of the sprite
See also
setColor

◆ getGlobalBounds()

FloatRect sf::Sprite::getGlobalBounds ( ) const
nodiscard

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.

Returns
Global bounding rectangle of the entity

◆ getInverseTransform()

const Transform & sf::Transformable::getInverseTransform ( ) const
nodiscardinherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See also
getTransform

◆ getLocalBounds()

FloatRect sf::Sprite::getLocalBounds ( ) const
nodiscard

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity

◆ getOrigin()

Vector2f sf::Transformable::getOrigin ( ) const
nodiscardinherited

get the local origin of the object

Returns
Current origin
See also
setOrigin

◆ getPosition()

Vector2f sf::Transformable::getPosition ( ) const
nodiscardinherited

get the position of the object

Returns
Current position
See also
setPosition

◆ getRotation()

Angle sf::Transformable::getRotation ( ) const
nodiscardinherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation
See also
setRotation

◆ getScale()

Vector2f sf::Transformable::getScale ( ) const
nodiscardinherited

get the current scale of the object

Returns
Current scale factors
See also
setScale

◆ getTexture()

const Texture & sf::Sprite::getTexture ( ) const
nodiscard

Get the source texture of the sprite.

The returned reference is const, which means that you can't modify the texture when you retrieve it with this function.

Returns
Reference to the sprite's texture
See also
setTexture

◆ getTextureRect()

const IntRect & sf::Sprite::getTextureRect ( ) const
nodiscard

Get the sub-rectangle of the texture displayed by the sprite.

Returns
Texture rectangle of the sprite
See also
setTextureRect

◆ getTransform()

const Transform & sf::Transformable::getTransform ( ) const
nodiscardinherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See also
getInverseTransform

◆ move()

void sf::Transformable::move ( Vector2f offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Vector2f getPosition() const
get the position of the object
Parameters
offsetOffset
See also
setPosition

◆ rotate()

void sf::Transformable::rotate ( Angle angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Angle getRotation() const
get the orientation of the object
Parameters
angleAngle of rotation

◆ scale()

void sf::Transformable::scale ( Vector2f factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
void scale(Vector2f factor)
Scale the object.
Parameters
factorScale factors
See also
setScale

◆ setColor()

void sf::Sprite::setColor ( Color color)

Set the global color of the sprite.

This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite's color is opaque white.

Parameters
colorNew color of the sprite
See also
getColor

◆ setOrigin()

void sf::Transformable::setOrigin ( Vector2f origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See also
getOrigin

◆ setPosition()

void sf::Transformable::setPosition ( Vector2f position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
positionNew position
See also
move, getPosition

◆ setRotation()

void sf::Transformable::setRotation ( Angle angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation
See also
rotate, getRotation

◆ setScale()

void sf::Transformable::setScale ( Vector2f factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See also
scale, getScale

◆ setTexture() [1/2]

void sf::Sprite::setTexture ( const Texture && texture,
bool resetRect = false )
delete

Disallow setting from a temporary texture.

◆ setTexture() [2/2]

void sf::Sprite::setTexture ( const Texture & texture,
bool resetRect = false )

Change the source texture of the sprite.

The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined. If resetRect is true, the TextureRect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
See also
getTexture, setTextureRect

◆ setTextureRect()

void sf::Sprite::setTextureRect ( const IntRect & rectangle)

Set the sub-rectangle of the texture that the sprite will display.

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters
rectangleRectangle defining the region of the texture to display
See also
getTextureRect, setTexture

The documentation for this class was generated from the following file: