Drawable representation of a texture, with its own transformations, color, etc. More...
#include <SFML/Graphics/Sprite.hpp>
Public Member Functions | |
Sprite (const Texture &texture) | |
Construct the sprite from a source texture. | |
Sprite (const Texture &&texture)=delete | |
Disallow construction from a temporary texture. | |
Sprite (const Texture &texture, const IntRect &rectangle) | |
Construct the sprite from a sub-rectangle of a source texture. | |
Sprite (const Texture &&texture, const IntRect &rectangle)=delete | |
Disallow construction from a temporary texture. | |
void | setTexture (const Texture &texture, bool resetRect=false) |
Change the source texture of the sprite. | |
void | setTexture (const Texture &&texture, bool resetRect=false)=delete |
Disallow setting from a temporary texture. | |
void | setTextureRect (const IntRect &rectangle) |
Set the sub-rectangle of the texture that the sprite will display. | |
void | setColor (Color color) |
Set the global color of the sprite. | |
const Texture & | getTexture () const |
Get the source texture of the sprite. | |
const IntRect & | getTextureRect () const |
Get the sub-rectangle of the texture displayed by the sprite. | |
Color | getColor () const |
Get the global color of the sprite. | |
FloatRect | getLocalBounds () const |
Get the local bounding rectangle of the entity. | |
FloatRect | getGlobalBounds () const |
Get the global bounding rectangle of the entity. | |
void | setPosition (Vector2f position) |
set the position of the object | |
void | setRotation (Angle angle) |
set the orientation of the object | |
void | setScale (Vector2f factors) |
set the scale factors of the object | |
void | setOrigin (Vector2f origin) |
set the local origin of the object | |
Vector2f | getPosition () const |
get the position of the object | |
Angle | getRotation () const |
get the orientation of the object | |
Vector2f | getScale () const |
get the current scale of the object | |
Vector2f | getOrigin () const |
get the local origin of the object | |
void | move (Vector2f offset) |
Move the object by a given offset. | |
void | rotate (Angle angle) |
Rotate the object. | |
void | scale (Vector2f factor) |
Scale the object. | |
const Transform & | getTransform () const |
get the combined transform of the object | |
const Transform & | getInverseTransform () const |
get the inverse of the combined transform of the object | |
Detailed Description
Drawable representation of a texture, with its own transformations, color, etc.
sf::Sprite
is a drawable class that allows to easily display a texture (or a part of it) on a render target.
It inherits all the functions from sf::Transformable
: position, rotation, scale, origin. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions to change the overall color of the sprite, or to get its bounding rectangle.
sf::Sprite
works in combination with the sf::Texture
class, which loads and provides the pixel data of a given texture.
The separation of sf::Sprite
and sf::Texture
allows more flexibility and better performances: indeed a sf::Texture
is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sprite
is a lightweight object which can use the pixel data of a sf::Texture
and draw it with its own transformation/color/blending attributes.
It is important to note that the sf::Sprite
instance doesn't copy the texture that it uses, it only keeps a reference to it. Thus, a sf::Texture
must not be destroyed while it is used by a sf::Sprite
(i.e. never write a function that uses a local sf::Texture
instance for creating a sprite).
See also the note on coordinates and undistorted rendering in sf::Transformable
.
Usage example:
- See also
sf::Texture
,sf::Transformable
Definition at line 50 of file Sprite.hpp.
Constructor & Destructor Documentation
◆ Sprite() [1/4]
|
explicit |
◆ Sprite() [2/4]
|
explicitdelete |
Disallow construction from a temporary texture.
◆ Sprite() [3/4]
Construct the sprite from a sub-rectangle of a source texture.
- Parameters
-
texture Source texture rectangle Sub-rectangle of the texture to assign to the sprite
- See also
setTexture
,setTextureRect
◆ Sprite() [4/4]
Disallow construction from a temporary texture.
Member Function Documentation
◆ getColor()
|
nodiscard |
◆ getGlobalBounds()
|
nodiscard |
Get the global bounding rectangle of the entity.
The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.
- Returns
- Global bounding rectangle of the entity
◆ getInverseTransform()
|
nodiscardinherited |
get the inverse of the combined transform of the object
- Returns
- Inverse of the combined transformations applied to the object
- See also
getTransform
◆ getLocalBounds()
|
nodiscard |
Get the local bounding rectangle of the entity.
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
- Returns
- Local bounding rectangle of the entity
◆ getOrigin()
|
nodiscardinherited |
◆ getPosition()
|
nodiscardinherited |
◆ getRotation()
|
nodiscardinherited |
get the orientation of the object
The rotation is always in the range [0, 360].
- Returns
- Current rotation
- See also
setRotation
◆ getScale()
|
nodiscardinherited |
◆ getTexture()
|
nodiscard |
Get the source texture of the sprite.
The returned reference is const, which means that you can't modify the texture when you retrieve it with this function.
- Returns
- Reference to the sprite's texture
- See also
setTexture
◆ getTextureRect()
|
nodiscard |
Get the sub-rectangle of the texture displayed by the sprite.
- Returns
- Texture rectangle of the sprite
- See also
setTextureRect
◆ getTransform()
|
nodiscardinherited |
get the combined transform of the object
- Returns
- Transform combining the position/rotation/scale/origin of the object
- See also
getInverseTransform
◆ move()
|
inherited |
Move the object by a given offset.
This function adds to the current position of the object, unlike setPosition
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
offset Offset
- See also
setPosition
◆ rotate()
|
inherited |
Rotate the object.
This function adds to the current rotation of the object, unlike setRotation
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
angle Angle of rotation
◆ scale()
|
inherited |
Scale the object.
This function multiplies the current scale of the object, unlike setScale
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
factor Scale factors
- See also
setScale
◆ setColor()
void sf::Sprite::setColor | ( | Color | color | ) |
Set the global color of the sprite.
This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite's color is opaque white.
- Parameters
-
color New color of the sprite
- See also
getColor
◆ setOrigin()
|
inherited |
set the local origin of the object
The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).
- Parameters
-
origin New origin
- See also
getOrigin
◆ setPosition()
|
inherited |
set the position of the object
This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).
- Parameters
-
position New position
- See also
move
,getPosition
◆ setRotation()
|
inherited |
set the orientation of the object
This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.
- Parameters
-
angle New rotation
- See also
rotate
,getRotation
◆ setScale()
|
inherited |
◆ setTexture() [1/2]
|
delete |
Disallow setting from a temporary texture.
◆ setTexture() [2/2]
void sf::Sprite::setTexture | ( | const Texture & | texture, |
bool | resetRect = false ) |
Change the source texture of the sprite.
The texture
argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined. If resetRect
is true
, the TextureRect
property of the sprite is automatically adjusted to the size of the new texture. If it is false
, the texture rect is left unchanged.
- Parameters
-
texture New texture resetRect Should the texture rect be reset to the size of the new texture?
- See also
getTexture
,setTextureRect
◆ setTextureRect()
void sf::Sprite::setTextureRect | ( | const IntRect & | rectangle | ) |
Set the sub-rectangle of the texture that the sprite will display.
The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.
- Parameters
-
rectangle Rectangle defining the region of the texture to display
- See also
getTextureRect
,setTexture
The documentation for this class was generated from the following file: