Window that serves as a base for other windows. More...
#include <SFML/Window/WindowBase.hpp>
Public Member Functions | |
WindowBase () | |
Default constructor. | |
WindowBase (VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) | |
Construct a new window. | |
WindowBase (VideoMode mode, const String &title, State state) | |
Construct a new window. | |
WindowBase (WindowHandle handle) | |
Construct the window from an existing control. | |
virtual | ~WindowBase () |
Destructor. | |
WindowBase (const WindowBase &)=delete | |
Deleted copy constructor. | |
WindowBase & | operator= (const WindowBase &)=delete |
Deleted copy assignment. | |
WindowBase (WindowBase &&) noexcept | |
Move constructor. | |
WindowBase & | operator= (WindowBase &&) noexcept |
Move assignment. | |
virtual void | create (VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) |
Create (or recreate) the window. | |
virtual void | create (VideoMode mode, const String &title, State state) |
Create (or recreate) the window. | |
virtual void | create (WindowHandle handle) |
Create (or recreate) the window from an existing control. | |
virtual void | close () |
Close the window and destroy all the attached resources. | |
bool | isOpen () const |
Tell whether or not the window is open. | |
std::optional< Event > | pollEvent () |
Pop the next event from the front of the FIFO event queue, if any, and return it. | |
std::optional< Event > | waitEvent (Time timeout=Time::Zero) |
Wait for an event and return it. | |
template<typename... Ts> | |
void | handleEvents (Ts &&... handlers) |
Handle all pending events. | |
Vector2i | getPosition () const |
Get the position of the window. | |
void | setPosition (Vector2i position) |
Change the position of the window on screen. | |
Vector2u | getSize () const |
Get the size of the rendering region of the window. | |
void | setSize (Vector2u size) |
Change the size of the rendering region of the window. | |
void | setMinimumSize (const std::optional< Vector2u > &minimumSize) |
Set the minimum window rendering region size. | |
void | setMaximumSize (const std::optional< Vector2u > &maximumSize) |
Set the maximum window rendering region size. | |
void | setTitle (const String &title) |
Change the title of the window. | |
void | setIcon (Vector2u size, const std::uint8_t *pixels) |
Change the window's icon. | |
void | setVisible (bool visible) |
Show or hide the window. | |
void | setMouseCursorVisible (bool visible) |
Show or hide the mouse cursor. | |
void | setMouseCursorGrabbed (bool grabbed) |
Grab or release the mouse cursor. | |
void | setMouseCursor (const Cursor &cursor) |
Set the displayed cursor to a native system cursor. | |
void | setKeyRepeatEnabled (bool enabled) |
Enable or disable automatic key-repeat. | |
void | setJoystickThreshold (float threshold) |
Change the joystick threshold. | |
void | requestFocus () |
Request the current window to be made the active foreground window. | |
bool | hasFocus () const |
Check whether the window has the input focus. | |
WindowHandle | getNativeHandle () const |
Get the OS-specific handle of the window. | |
bool | createVulkanSurface (const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=nullptr) |
Create a Vulkan rendering surface. | |
Protected Member Functions | |
virtual void | onCreate () |
Function called after the window has been created. | |
virtual void | onResize () |
Function called after the window has been resized. | |
Friends | |
class | Window |
Detailed Description
Window that serves as a base for other windows.
sf::WindowBase
serves as the base class for all Windows.
A sf::WindowBase
can create its own new window, or be embedded into an already existing control using the create(handle)
function.
The sf::WindowBase
class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. It also provides event handling through its pollEvent()
and waitEvent()
functions.
Usage example:
Definition at line 62 of file WindowBase.hpp.
Constructor & Destructor Documentation
◆ WindowBase() [1/6]
sf::WindowBase::WindowBase | ( | ) |
Default constructor.
This constructor doesn't actually create the window, use the other constructors or call create()
to do so.
◆ WindowBase() [2/6]
sf::WindowBase::WindowBase | ( | VideoMode | mode, |
const String & | title, | ||
std::uint32_t | style = Style::Default, | ||
State | state = State::Windowed ) |
Construct a new window.
This constructor creates the window with the size and pixel depth defined in mode
. An optional style can be passed to customize the look and behavior of the window (borders, title bar, resizable, closable, ...). An optional state can be provided. If state
is State::Fullscreen
, then mode
must be a valid video mode.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the window) title Title of the window style Window style, a bitwise OR combination of sf::Style
enumeratorsstate Window state
◆ WindowBase() [3/6]
Construct a new window.
This constructor creates the window with the size and pixel depth defined in mode
.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the window) title Title of the window state Window state
◆ WindowBase() [4/6]
|
explicit |
Construct the window from an existing control.
- Parameters
-
handle Platform-specific handle of the control
◆ ~WindowBase()
|
virtual |
Destructor.
Closes the window and frees all the resources attached to it.
◆ WindowBase() [5/6]
|
delete |
Deleted copy constructor.
◆ WindowBase() [6/6]
|
noexcept |
Move constructor.
Member Function Documentation
◆ close()
|
virtual |
Close the window and destroy all the attached resources.
After calling this function, the sf::Window
instance remains valid and you can call create()
to recreate the window. All other functions such as pollEvent()
or display()
will still work (i.e. you don't have to test isOpen()
every time), and will have no effect on closed windows.
Reimplemented in sf::Window.
◆ create() [1/3]
Create (or recreate) the window.
If the window was already created, it closes it first. If state
is State::Fullscreen
, then mode
must be a valid video mode.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the window) title Title of the window state Window state
Reimplemented in sf::Window.
◆ create() [2/3]
|
virtual |
Create (or recreate) the window.
If the window was already created, it closes it first. If state
is State::Fullscreen
, then mode
must be a valid video mode.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the window) title Title of the window style Window style, a bitwise OR combination of sf::Style
enumeratorsstate Window state
Reimplemented in sf::Window.
◆ create() [3/3]
|
virtual |
Create (or recreate) the window from an existing control.
- Parameters
-
handle Platform-specific handle of the control
Reimplemented in sf::Window.
◆ createVulkanSurface()
|
nodiscard |
◆ getNativeHandle()
|
nodiscard |
Get the OS-specific handle of the window.
The type of the returned handle is sf::WindowHandle
, which is a type alias to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.
- Returns
- System handle of the window
◆ getPosition()
|
nodiscard |
◆ getSize()
|
nodiscard |
Get the size of the rendering region of the window.
The size doesn't include the titlebar and borders of the window.
- Returns
- Size in pixels
- See also
setSize
◆ handleEvents()
void sf::WindowBase::handleEvents | ( | Ts &&... | handlers | ) |
Handle all pending events.
This function is not blocking: if there's no pending event then it will return without calling any of the handlers.
This function can take a variadic list of event handlers that each take a concrete event type as a single parameter. The event handlers can be any kind of callable object that has an operator()
defined for a specific event type. Additionally a generic callable can also be provided that will be invoked for every event type. If both types of callables are provided, the callables taking concrete event types will be preferred over the generic callable by overload resolution. Generic callables can be used to customize handler dispatching based on the deduced type of the event and other information available at compile time.
Examples of callables:
- Lambda expressions:
[&](const sf::Event::KeyPressed) { ... }
- Free functions:
void handler(const sf::Event::KeyPressed&) { ... }
Calling member functions is supported through lambda expressions.
- Parameters
-
handlers A variadic list of callables that take a specific event as their only parameter
◆ hasFocus()
|
nodiscard |
Check whether the window has the input focus.
At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.
- Returns
true
if window has focus,false
otherwise
- See also
requestFocus
◆ isOpen()
|
nodiscard |
Tell whether or not the window is open.
This function returns whether or not the window exists. Note that a hidden window (setVisible(false)
) is open (therefore this function would return true
).
- Returns
true
if the window is open,false
if it has been closed
◆ onCreate()
|
protectedvirtual |
Function called after the window has been created.
This function is called so that derived classes can perform their own specific initialization as soon as the window is created.
Reimplemented in sf::RenderWindow.
◆ onResize()
|
protectedvirtual |
Function called after the window has been resized.
This function is called so that derived classes can perform custom actions when the size of the window changes.
Reimplemented in sf::RenderWindow.
◆ operator=() [1/2]
|
delete |
Deleted copy assignment.
◆ operator=() [2/2]
|
noexcept |
Move assignment.
◆ pollEvent()
|
nodiscard |
Pop the next event from the front of the FIFO event queue, if any, and return it.
This function is not blocking: if there's no pending event then it will return a std::nullopt
. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.
- Returns
- The event, otherwise
std::nullopt
if no events are pending
- See also
waitEvent
,handleEvents
◆ requestFocus()
void sf::WindowBase::requestFocus | ( | ) |
Request the current window to be made the active foreground window.
At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with setActive()
.
- See also
hasFocus
◆ setIcon()
void sf::WindowBase::setIcon | ( | Vector2u | size, |
const std::uint8_t * | pixels ) |
Change the window's icon.
pixels
must be an array of size
pixels in 32-bits RGBA format.
The OS default icon is used by default.
- Parameters
-
size Icon's width and height, in pixels pixels Pointer to the array of pixels in memory. The pixels are copied, so you need not keep the source alive after calling this function.
- See also
setTitle
◆ setJoystickThreshold()
void sf::WindowBase::setJoystickThreshold | ( | float | threshold | ) |
Change the joystick threshold.
The joystick threshold is the value below which no JoystickMoved event will be generated.
The threshold value is 0.1 by default.
- Parameters
-
threshold New threshold, in the range [0, 100]
◆ setKeyRepeatEnabled()
void sf::WindowBase::setKeyRepeatEnabled | ( | bool | enabled | ) |
Enable or disable automatic key-repeat.
If key repeat is enabled, you will receive repeated KeyPressed events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.
Key repeat is enabled by default.
- Parameters
-
enabled true
to enable,false
to disable
◆ setMaximumSize()
void sf::WindowBase::setMaximumSize | ( | const std::optional< Vector2u > & | maximumSize | ) |
Set the maximum window rendering region size.
Pass std::nullopt
to unset the maximum size
- Parameters
-
maximumSize New maximum size, in pixels
◆ setMinimumSize()
void sf::WindowBase::setMinimumSize | ( | const std::optional< Vector2u > & | minimumSize | ) |
Set the minimum window rendering region size.
Pass std::nullopt
to unset the minimum size
- Parameters
-
minimumSize New minimum size, in pixels
◆ setMouseCursor()
void sf::WindowBase::setMouseCursor | ( | const Cursor & | cursor | ) |
Set the displayed cursor to a native system cursor.
Upon window creation, the arrow cursor is used by default.
- Warning
- The cursor must not be destroyed while in use by the window.
- Features related to Cursor are not supported on iOS and Android.
- Parameters
-
cursor Native system cursor type to display
◆ setMouseCursorGrabbed()
void sf::WindowBase::setMouseCursorGrabbed | ( | bool | grabbed | ) |
Grab or release the mouse cursor.
If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus.
- Parameters
-
grabbed true
to enable,false
to disable
◆ setMouseCursorVisible()
void sf::WindowBase::setMouseCursorVisible | ( | bool | visible | ) |
Show or hide the mouse cursor.
The mouse cursor is visible by default.
- Parameters
-
visible true
to show the mouse cursor,false
to hide it
◆ setPosition()
void sf::WindowBase::setPosition | ( | Vector2i | position | ) |
Change the position of the window on screen.
This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).
- Parameters
-
position New position, in pixels
- See also
getPosition
◆ setSize()
void sf::WindowBase::setSize | ( | Vector2u | size | ) |
Change the size of the rendering region of the window.
- Parameters
-
size New size, in pixels
- See also
getSize
◆ setTitle()
void sf::WindowBase::setTitle | ( | const String & | title | ) |
◆ setVisible()
void sf::WindowBase::setVisible | ( | bool | visible | ) |
Show or hide the window.
The window is shown by default.
- Parameters
-
visible true
to show the window,false
to hide it
◆ waitEvent()
|
nodiscard |
Wait for an event and return it.
This function is blocking: if there's no pending event then it will wait until an event is received or until the provided timeout elapses. Only if an error or a timeout occurs the returned event will be std::nullopt
. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.
- Parameters
-
timeout Maximum time to wait ( Time::Zero
for infinite)
- Returns
- The event, otherwise
std::nullopt
on timeout or if window was closed
- See also
pollEvent
,handleEvents
Friends And Related Symbol Documentation
◆ Window
|
friend |
Definition at line 583 of file WindowBase.hpp.
The documentation for this class was generated from the following file: