Specialized socket using the UDP protocol. More...
#include <SFML/Network/UdpSocket.hpp>
Public Types | |
enum class | Status { Done , NotReady , Partial , Disconnected , Error } |
Status codes that may be returned by socket functions. More... | |
Public Member Functions | |
UdpSocket () | |
Default constructor. | |
unsigned short | getLocalPort () const |
Get the port to which the socket is bound locally. | |
Status | bind (unsigned short port, IpAddress address=IpAddress::Any) |
Bind the socket to a specific port. | |
void | unbind () |
Unbind the socket from the local port to which it is bound. | |
Status | send (const void *data, std::size_t size, IpAddress remoteAddress, unsigned short remotePort) |
Send raw data to a remote peer. | |
Status | receive (void *data, std::size_t size, std::size_t &received, std::optional< IpAddress > &remoteAddress, unsigned short &remotePort) |
Receive raw data from a remote peer. | |
Status | send (Packet &packet, IpAddress remoteAddress, unsigned short remotePort) |
Send a formatted packet of data to a remote peer. | |
Status | receive (Packet &packet, std::optional< IpAddress > &remoteAddress, unsigned short &remotePort) |
Receive a formatted packet of data from a remote peer. | |
void | setBlocking (bool blocking) |
Set the blocking state of the socket. | |
bool | isBlocking () const |
Tell whether the socket is in blocking or non-blocking mode. | |
Static Public Attributes | |
static constexpr std::size_t | MaxDatagramSize {65507} |
The maximum number of bytes that can be sent in a single UDP datagram. | |
static constexpr unsigned short | AnyPort {0} |
Some special values used by sockets. | |
Protected Types | |
enum class | Type { Tcp , Udp } |
Types of protocols that the socket can use. More... | |
Protected Member Functions | |
SocketHandle | getNativeHandle () const |
Return the internal handle of the socket. | |
void | create () |
Create the internal representation of the socket. | |
void | create (SocketHandle handle) |
Create the internal representation of the socket from a socket handle. | |
void | close () |
Close the socket gracefully. | |
Detailed Description
Specialized socket using the UDP protocol.
A UDP socket is a connectionless socket.
Instead of connecting once to a remote host, like TCP sockets, it can send to and receive from any host at any time.
It is a datagram protocol: bounded blocks of data (datagrams) are transferred over the network rather than a continuous stream of data (TCP). Therefore, one call to send will always match one call to receive (if the datagram is not lost), with the same data that was sent.
The UDP protocol is lightweight but unreliable. Unreliable means that datagrams may be duplicated, be lost or arrive reordered. However, if a datagram arrives, its data is guaranteed to be valid.
UDP is generally used for real-time communication (audio or video streaming, real-time games, etc.) where speed is crucial and lost data doesn't matter much.
Sending and receiving data can use either the low-level or the high-level functions. The low-level functions process a raw sequence of bytes, whereas the high-level interface uses packets (see sf::Packet
), which are easier to use and provide more safety regarding the data that is exchanged. You can look at the sf::Packet
class to get more details about how they work.
It is important to note that UdpSocket
is unable to send datagrams bigger than MaxDatagramSize
. In this case, it returns an error and doesn't send anything. This applies to both raw data and packets. Indeed, even packets are unable to split and recompose data, due to the unreliability of the protocol (dropped, mixed or duplicated datagrams may lead to a big mess when trying to recompose a packet).
If the socket is bound to a port, it is automatically unbound from it when the socket is destroyed. However, you can unbind the socket explicitly with the Unbind function if necessary, to stop receiving messages or make the port available for other sockets.
Usage example:
- See also
sf::Socket
,sf::TcpSocket
,sf::Packet
Definition at line 49 of file UdpSocket.hpp.
Member Enumeration Documentation
◆ Status
|
stronginherited |
Status codes that may be returned by socket functions.
Definition at line 48 of file Socket.hpp.
◆ Type
|
strongprotectedinherited |
Types of protocols that the socket can use.
Enumerator | |
---|---|
Tcp | TCP protocol. |
Udp | UDP protocol. |
Definition at line 128 of file Socket.hpp.
Constructor & Destructor Documentation
◆ UdpSocket()
sf::UdpSocket::UdpSocket | ( | ) |
Default constructor.
Member Function Documentation
◆ bind()
|
nodiscard |
Bind the socket to a specific port.
Binding the socket to a port is necessary for being able to receive data on that port.
When providing sf::Socket::AnyPort
as port, the listener will request an available port from the system. The chosen port can be retrieved by calling getLocalPort()
.
Since the socket can only be bound to a single port at any given moment, if it is already bound when this function is called, it will be unbound from the previous port before being bound to the new one.
- Parameters
-
port Port to bind the socket to address Address of the interface to bind to
- Returns
- Status code
- See also
unbind
,getLocalPort
◆ close()
|
protectedinherited |
Close the socket gracefully.
This function can only be accessed by derived classes.
◆ create() [1/2]
|
protectedinherited |
Create the internal representation of the socket.
This function can only be accessed by derived classes.
◆ create() [2/2]
|
protectedinherited |
Create the internal representation of the socket from a socket handle.
This function can only be accessed by derived classes.
- Parameters
-
handle OS-specific handle of the socket to wrap
◆ getLocalPort()
|
nodiscard |
Get the port to which the socket is bound locally.
If the socket is not bound to a port, this function returns 0.
- Returns
- Port to which the socket is bound
- See also
bind
◆ getNativeHandle()
|
nodiscardprotectedinherited |
Return the internal handle of the socket.
The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.
- Returns
- The internal (OS-specific) handle of the socket
◆ isBlocking()
|
nodiscardinherited |
Tell whether the socket is in blocking or non-blocking mode.
- Returns
true
if the socket is blocking,false
otherwise
- See also
setBlocking
◆ receive() [1/2]
|
nodiscard |
Receive a formatted packet of data from a remote peer.
In blocking mode, this function will wait until the whole packet has been received.
- Parameters
-
packet Packet to fill with the received data remoteAddress Address of the peer that sent the data remotePort Port of the peer that sent the data
- Returns
- Status code
- See also
send
◆ receive() [2/2]
|
nodiscard |
Receive raw data from a remote peer.
In blocking mode, this function will wait until some bytes are actually received. Be careful to use a buffer which is large enough for the data that you intend to receive, if it is too small then an error will be returned and all the data will be lost.
- Parameters
-
data Pointer to the array to fill with the received bytes size Maximum number of bytes that can be received received This variable is filled with the actual number of bytes received remoteAddress Address of the peer that sent the data remotePort Port of the peer that sent the data
- Returns
- Status code
- See also
send
◆ send() [1/2]
|
nodiscard |
Send raw data to a remote peer.
Make sure that size
is not greater than UdpSocket::MaxDatagramSize
, otherwise this function will fail and no data will be sent.
- Parameters
-
data Pointer to the sequence of bytes to send size Number of bytes to send remoteAddress Address of the receiver remotePort Port of the receiver to send the data to
- Returns
- Status code
- See also
receive
◆ send() [2/2]
|
nodiscard |
Send a formatted packet of data to a remote peer.
Make sure that the packet size is not greater than UdpSocket::MaxDatagramSize
, otherwise this function will fail and no data will be sent.
- Parameters
-
packet Packet to send remoteAddress Address of the receiver remotePort Port of the receiver to send the data to
- Returns
- Status code
- See also
receive
◆ setBlocking()
|
inherited |
Set the blocking state of the socket.
In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.
- Parameters
-
blocking true
to set the socket as blocking,false
for non-blocking
- See also
isBlocking
◆ unbind()
void sf::UdpSocket::unbind | ( | ) |
Unbind the socket from the local port to which it is bound.
The port that the socket was previously bound to is immediately made available to the operating system after this function is called. This means that a subsequent call to bind()
will be able to re-bind the port if no other process has done so in the mean time. If the socket is not bound to a port, this function has no effect.
- See also
bind
Member Data Documentation
◆ AnyPort
|
staticconstexprinherited |
Some special values used by sockets.
Special value that tells the system to pick any available port
Definition at line 62 of file Socket.hpp.
◆ MaxDatagramSize
|
staticconstexpr |
The maximum number of bytes that can be sent in a single UDP datagram.
Definition at line 56 of file UdpSocket.hpp.
The documentation for this class was generated from the following file: