Storage for audio samples defining a sound. More...
#include <SFML/Audio/SoundBuffer.hpp>
Public Member Functions | |
SoundBuffer ()=default | |
Default constructor. | |
SoundBuffer (const SoundBuffer ©) | |
Copy constructor. | |
SoundBuffer (const std::filesystem::path &filename) | |
Construct the sound buffer from a file. | |
SoundBuffer (const void *data, std::size_t sizeInBytes) | |
Construct the sound buffer from a file in memory. | |
SoundBuffer (InputStream &stream) | |
Construct the sound buffer from a custom stream. | |
SoundBuffer (const std::int16_t *samples, std::uint64_t sampleCount, unsigned int channelCount, unsigned int sampleRate, const std::vector< SoundChannel > &channelMap) | |
Construct the sound buffer from an array of audio samples. | |
~SoundBuffer () | |
Destructor. | |
bool | loadFromFile (const std::filesystem::path &filename) |
Load the sound buffer from a file. | |
bool | loadFromMemory (const void *data, std::size_t sizeInBytes) |
Load the sound buffer from a file in memory. | |
bool | loadFromStream (InputStream &stream) |
Load the sound buffer from a custom stream. | |
bool | loadFromSamples (const std::int16_t *samples, std::uint64_t sampleCount, unsigned int channelCount, unsigned int sampleRate, const std::vector< SoundChannel > &channelMap) |
Load the sound buffer from an array of audio samples. | |
bool | saveToFile (const std::filesystem::path &filename) const |
Save the sound buffer to an audio file. | |
const std::int16_t * | getSamples () const |
Get the array of audio samples stored in the buffer. | |
std::uint64_t | getSampleCount () const |
Get the number of samples stored in the buffer. | |
unsigned int | getSampleRate () const |
Get the sample rate of the sound. | |
unsigned int | getChannelCount () const |
Get the number of channels used by the sound. | |
std::vector< SoundChannel > | getChannelMap () const |
Get the map of position in sample frame to sound channel. | |
Time | getDuration () const |
Get the total duration of the sound. | |
SoundBuffer & | operator= (const SoundBuffer &right) |
Overload of assignment operator. | |
Friends | |
class | Sound |
Detailed Description
Storage for audio samples defining a sound.
A sound buffer holds the data of a sound, which is an array of audio samples.
A sample is a 16 bit signed integer that defines the amplitude of the sound at a given time. The sound is then reconstituted by playing these samples at a high rate (for example, 44100 samples per second is the standard rate used for playing CDs). In short, audio samples are like texture pixels, and a sf::SoundBuffer
is similar to a sf::Texture
.
A sound buffer can be loaded from a file, from memory, from a custom stream (see sf::InputStream
) or directly from an array of samples. It can also be saved back to a file.
Sound buffers alone are not very useful: they hold the audio data but cannot be played. To do so, you need to use the sf::Sound
class, which provides functions to play/pause/stop the sound as well as changing the way it is outputted (volume, pitch, 3D position, ...). This separation allows more flexibility and better performances: indeed a sf::SoundBuffer
is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sound
is a lightweight object, which can use the audio data of a sound buffer and change the way it is played without actually modifying that data. Note that it is also possible to bind several sf::Sound
instances to the same sf::SoundBuffer
.
It is important to note that the sf::Sound
instance doesn't copy the buffer that it uses, it only keeps a reference to it. Thus, a sf::SoundBuffer
must not be destructed while it is used by a sf::Sound
(i.e. never write a function that uses a local sf::SoundBuffer
instance for loading a sound).
Usage example:
- See also
sf::Sound
,sf::SoundBufferRecorder
Definition at line 54 of file SoundBuffer.hpp.
Constructor & Destructor Documentation
◆ SoundBuffer() [1/6]
|
default |
Default constructor.
Construct an empty sound buffer that does not contain any samples.
◆ SoundBuffer() [2/6]
sf::SoundBuffer::SoundBuffer | ( | const SoundBuffer & | copy | ) |
Copy constructor.
- Parameters
-
copy Instance to copy
◆ SoundBuffer() [3/6]
|
explicit |
Construct the sound buffer from a file.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
filename Path of the sound file to load
- Exceptions
-
`sf::Exception` if loading was unsuccessful
- See also
loadFromMemory
,loadFromStream
,loadFromSamples
,saveToFile
◆ SoundBuffer() [4/6]
sf::SoundBuffer::SoundBuffer | ( | const void * | data, |
std::size_t | sizeInBytes ) |
Construct the sound buffer from a file in memory.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
data Pointer to the file data in memory sizeInBytes Size of the data to load, in bytes
- Exceptions
-
`sf::Exception` if loading was unsuccessful
- See also
loadFromFile
,loadFromStream
,loadFromSamples
◆ SoundBuffer() [5/6]
|
explicit |
Construct the sound buffer from a custom stream.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
stream Source stream to read from
- Exceptions
-
`sf::Exception` if loading was unsuccessful
- See also
loadFromFile
,loadFromMemory
,loadFromSamples
◆ SoundBuffer() [6/6]
sf::SoundBuffer::SoundBuffer | ( | const std::int16_t * | samples, |
std::uint64_t | sampleCount, | ||
unsigned int | channelCount, | ||
unsigned int | sampleRate, | ||
const std::vector< SoundChannel > & | channelMap ) |
Construct the sound buffer from an array of audio samples.
The assumed format of the audio samples is 16 bit signed integer.
- Parameters
-
samples Pointer to the array of samples in memory sampleCount Number of samples in the array channelCount Number of channels (1 = mono, 2 = stereo, ...) sampleRate Sample rate (number of samples to play per second) channelMap Map of position in sample frame to sound channel
- Exceptions
-
`sf::Exception` if loading was unsuccessful
- See also
loadFromFile
,loadFromMemory
,saveToFile
◆ ~SoundBuffer()
sf::SoundBuffer::~SoundBuffer | ( | ) |
Destructor.
Member Function Documentation
◆ getChannelCount()
|
nodiscard |
Get the number of channels used by the sound.
If the sound is mono then the number of channels will be 1, 2 for stereo, etc.
- Returns
- Number of channels
- See also
getSampleRate
,getChannelMap
,getDuration
◆ getChannelMap()
|
nodiscard |
Get the map of position in sample frame to sound channel.
This is used to map a sample in the sample stream to a position during spatialization.
- Returns
- Map of position in sample frame to sound channel
- See also
getSampleRate
,getChannelCount
,getDuration
◆ getDuration()
|
nodiscard |
Get the total duration of the sound.
- Returns
- Sound duration
- See also
getSampleRate
,getChannelCount
,getChannelMap
◆ getSampleCount()
|
nodiscard |
Get the number of samples stored in the buffer.
The array of samples can be accessed with the getSamples()
function.
- Returns
- Number of samples
- See also
getSamples
◆ getSampleRate()
|
nodiscard |
Get the sample rate of the sound.
The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).
- Returns
- Sample rate (number of samples per second)
- See also
getChannelCount
,getChannelMap
,getDuration
◆ getSamples()
|
nodiscard |
Get the array of audio samples stored in the buffer.
The format of the returned samples is 16 bit signed integer. The total number of samples in this array is given by the getSampleCount()
function.
- Returns
- Read-only pointer to the array of sound samples
- See also
getSampleCount
◆ loadFromFile()
|
nodiscard |
Load the sound buffer from a file.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
filename Path of the sound file to load
- Returns
true
if loading succeeded,false
if it failed
- See also
loadFromMemory
,loadFromStream
,loadFromSamples
,saveToFile
◆ loadFromMemory()
|
nodiscard |
Load the sound buffer from a file in memory.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
data Pointer to the file data in memory sizeInBytes Size of the data to load, in bytes
- Returns
true
if loading succeeded,false
if it failed
- See also
loadFromFile
,loadFromStream
,loadFromSamples
◆ loadFromSamples()
|
nodiscard |
Load the sound buffer from an array of audio samples.
The assumed format of the audio samples is 16 bit signed integer.
- Parameters
-
samples Pointer to the array of samples in memory sampleCount Number of samples in the array channelCount Number of channels (1 = mono, 2 = stereo, ...) sampleRate Sample rate (number of samples to play per second) channelMap Map of position in sample frame to sound channel
- Returns
true
if loading succeeded,false
if it failed
- See also
loadFromFile
,loadFromMemory
,saveToFile
◆ loadFromStream()
|
nodiscard |
Load the sound buffer from a custom stream.
See the documentation of sf::InputSoundFile
for the list of supported formats.
- Parameters
-
stream Source stream to read from
- Returns
true
if loading succeeded,false
if it failed
- See also
loadFromFile
,loadFromMemory
,loadFromSamples
◆ operator=()
SoundBuffer & sf::SoundBuffer::operator= | ( | const SoundBuffer & | right | ) |
Overload of assignment operator.
- Parameters
-
right Instance to assign
- Returns
- Reference to self
◆ saveToFile()
|
nodiscard |
Save the sound buffer to an audio file.
See the documentation of sf::OutputSoundFile
for the list of supported formats.
- Parameters
-
filename Path of the sound file to write
- Returns
true
if saving succeeded,false
if it failed
Friends And Related Symbol Documentation
◆ Sound
|
friend |
Definition at line 317 of file SoundBuffer.hpp.
The documentation for this class was generated from the following file: