Provide read access to sound files. More...
#include <SFML/Audio/InputSoundFile.hpp>
Public Member Functions | |
InputSoundFile ()=default | |
Default constructor. | |
InputSoundFile (const std::filesystem::path &filename) | |
Construct a sound file from the disk for reading. | |
InputSoundFile (const void *data, std::size_t sizeInBytes) | |
Construct a sound file in memory for reading. | |
InputSoundFile (InputStream &stream) | |
Construct a sound file from a custom stream for reading. | |
bool | openFromFile (const std::filesystem::path &filename) |
Open a sound file from the disk for reading. | |
bool | openFromMemory (const void *data, std::size_t sizeInBytes) |
Open a sound file in memory for reading. | |
bool | openFromStream (InputStream &stream) |
Open a sound file from a custom stream for reading. | |
std::uint64_t | getSampleCount () const |
Get the total number of audio samples in the file. | |
unsigned int | getChannelCount () const |
Get the number of channels used by the sound. | |
unsigned int | getSampleRate () const |
Get the sample rate of the sound. | |
const std::vector< SoundChannel > & | getChannelMap () const |
Get the map of position in sample frame to sound channel. | |
Time | getDuration () const |
Get the total duration of the sound file. | |
Time | getTimeOffset () const |
Get the read offset of the file in time. | |
std::uint64_t | getSampleOffset () const |
Get the read offset of the file in samples. | |
void | seek (std::uint64_t sampleOffset) |
Change the current read position to the given sample offset. | |
void | seek (Time timeOffset) |
Change the current read position to the given time offset. | |
std::uint64_t | read (std::int16_t *samples, std::uint64_t maxCount) |
Read audio samples from the open file. | |
void | close () |
Close the current file. | |
Detailed Description
Provide read access to sound files.
This class decodes audio samples from a sound file.
It is used internally by higher-level classes such as sf::SoundBuffer
and sf::Music
, but can also be useful if you want to process or analyze audio files without playing them, or if you want to implement your own version of sf::Music
with more specific features.
Usage example:
- See also
sf::SoundFileReader
,sf::OutputSoundFile
Definition at line 51 of file InputSoundFile.hpp.
Constructor & Destructor Documentation
◆ InputSoundFile() [1/4]
|
default |
Default constructor.
Construct an input sound file that is not associated with a file to read.
◆ InputSoundFile() [2/4]
|
explicit |
Construct a sound file from the disk for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC, MP3. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
Because of minimp3_ex limitation, for MP3 files with big (>16kb) APEv2 tag, it may not be properly removed, tag data will be treated as MP3 data and there is a low chance of garbage decoded at the end of file. See also: https://github.com/lieff/minimp3
- Parameters
-
filename Path of the sound file to load
- Exceptions
-
sf::Exception if opening the file was unsuccessful
◆ InputSoundFile() [3/4]
sf::InputSoundFile::InputSoundFile | ( | const void * | data, |
std::size_t | sizeInBytes ) |
Construct a sound file in memory for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
- Parameters
-
data Pointer to the file data in memory sizeInBytes Size of the data to load, in bytes
- Exceptions
-
sf::Exception if opening the file was unsuccessful
◆ InputSoundFile() [4/4]
|
explicit |
Construct a sound file from a custom stream for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
- Parameters
-
stream Source stream to read from
- Exceptions
-
sf::Exception if opening the file was unsuccessful
Member Function Documentation
◆ close()
void sf::InputSoundFile::close | ( | ) |
Close the current file.
◆ getChannelCount()
|
nodiscard |
Get the number of channels used by the sound.
- Returns
- Number of channels (1 = mono, 2 = stereo)
◆ getChannelMap()
|
nodiscard |
Get the map of position in sample frame to sound channel.
This is used to map a sample in the sample stream to a position during spatialization.
- Returns
- Map of position in sample frame to sound channel
- See also
getSampleRate
,getChannelCount
,getDuration
◆ getDuration()
|
nodiscard |
Get the total duration of the sound file.
This function is provided for convenience, the duration is deduced from the other sound file attributes.
- Returns
- Duration of the sound file
◆ getSampleCount()
|
nodiscard |
Get the total number of audio samples in the file.
- Returns
- Number of samples
◆ getSampleOffset()
|
nodiscard |
Get the read offset of the file in samples.
- Returns
- Sample position
◆ getSampleRate()
|
nodiscard |
Get the sample rate of the sound.
- Returns
- Sample rate, in samples per second
◆ getTimeOffset()
|
nodiscard |
Get the read offset of the file in time.
- Returns
- Time position
◆ openFromFile()
|
nodiscard |
Open a sound file from the disk for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC, MP3. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
Because of minimp3_ex limitation, for MP3 files with big (>16kb) APEv2 tag, it may not be properly removed, tag data will be treated as MP3 data and there is a low chance of garbage decoded at the end of file. See also: https://github.com/lieff/minimp3
- Parameters
-
filename Path of the sound file to load
- Returns
true
if the file was successfully opened
◆ openFromMemory()
|
nodiscard |
Open a sound file in memory for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
- Parameters
-
data Pointer to the file data in memory sizeInBytes Size of the data to load, in bytes
- Returns
true
if the file was successfully opened
◆ openFromStream()
|
nodiscard |
Open a sound file from a custom stream for reading.
The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
- Parameters
-
stream Source stream to read from
- Returns
true
if the file was successfully opened
◆ read()
|
nodiscard |
Read audio samples from the open file.
- Parameters
-
samples Pointer to the sample array to fill maxCount Maximum number of samples to read
- Returns
- Number of samples actually read (may be less than maxCount)
◆ seek() [1/2]
void sf::InputSoundFile::seek | ( | std::uint64_t | sampleOffset | ) |
Change the current read position to the given sample offset.
This function takes a sample offset to provide maximum precision. If you need to jump to a given time, use the other overload.
The sample offset takes the channels into account. If you have a time offset instead, you can easily find the corresponding sample offset with the following formula: timeInSeconds * sampleRate * channelCount
If the given offset exceeds to total number of samples, this function jumps to the end of the sound file.
- Parameters
-
sampleOffset Index of the sample to jump to, relative to the beginning
◆ seek() [2/2]
void sf::InputSoundFile::seek | ( | Time | timeOffset | ) |
Change the current read position to the given time offset.
Using a time offset is handy but imprecise. If you need an accurate result, consider using the overload which takes a sample offset.
If the given time exceeds to total duration, this function jumps to the end of the sound file.
- Parameters
-
timeOffset Time to jump to, relative to the beginning
The documentation for this class was generated from the following file: