Base class for textured shapes with outline. More...
#include <SFML/Graphics/Shape.hpp>
Public Member Functions | |
void | setTexture (const Texture *texture, bool resetRect=false) |
Change the source texture of the shape. | |
void | setTextureRect (const IntRect &rect) |
Set the sub-rectangle of the texture that the shape will display. | |
void | setFillColor (Color color) |
Set the fill color of the shape. | |
void | setOutlineColor (Color color) |
Set the outline color of the shape. | |
void | setOutlineThickness (float thickness) |
Set the thickness of the shape's outline. | |
const Texture * | getTexture () const |
Get the source texture of the shape. | |
const IntRect & | getTextureRect () const |
Get the sub-rectangle of the texture displayed by the shape. | |
Color | getFillColor () const |
Get the fill color of the shape. | |
Color | getOutlineColor () const |
Get the outline color of the shape. | |
float | getOutlineThickness () const |
Get the outline thickness of the shape. | |
virtual std::size_t | getPointCount () const =0 |
Get the total number of points of the shape. | |
virtual Vector2f | getPoint (std::size_t index) const =0 |
Get a point of the shape. | |
virtual Vector2f | getGeometricCenter () const |
Get the geometric center of the shape. | |
FloatRect | getLocalBounds () const |
Get the local bounding rectangle of the entity. | |
FloatRect | getGlobalBounds () const |
Get the global (non-minimal) bounding rectangle of the entity. | |
void | setPosition (Vector2f position) |
set the position of the object | |
void | setRotation (Angle angle) |
set the orientation of the object | |
void | setScale (Vector2f factors) |
set the scale factors of the object | |
void | setOrigin (Vector2f origin) |
set the local origin of the object | |
Vector2f | getPosition () const |
get the position of the object | |
Angle | getRotation () const |
get the orientation of the object | |
Vector2f | getScale () const |
get the current scale of the object | |
Vector2f | getOrigin () const |
get the local origin of the object | |
void | move (Vector2f offset) |
Move the object by a given offset. | |
void | rotate (Angle angle) |
Rotate the object. | |
void | scale (Vector2f factor) |
Scale the object. | |
const Transform & | getTransform () const |
get the combined transform of the object | |
const Transform & | getInverseTransform () const |
get the inverse of the combined transform of the object | |
Protected Member Functions | |
void | update () |
Recompute the internal geometry of the shape. | |
Detailed Description
Base class for textured shapes with outline.
sf::Shape
is a drawable class that allows to define and display a custom convex shape on a render target.
It's only an abstract base, it needs to be specialized for concrete types of shapes (circle, rectangle, convex polygon, star, ...).
In addition to the attributes provided by the specialized shape classes, a shape always has the following attributes:
- a texture
- a texture rectangle
- a fill color
- an outline color
- an outline thickness
Each feature is optional, and can be disabled easily:
- the texture can be null
- the fill/outline colors can be
sf::Color::Transparent
- the outline thickness can be zero
You can write your own derived shape class, there are only two virtual functions to override:
- getPointCount must return the number of points of the shape
- getPoint must return the points of the shape
Member Function Documentation
◆ getFillColor()
|
nodiscard |
◆ getGeometricCenter()
|
nodiscardvirtual |
Get the geometric center of the shape.
The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account.
- Returns
- The geometric center of the shape
Reimplemented in sf::CircleShape, and sf::RectangleShape.
◆ getGlobalBounds()
|
nodiscard |
Get the global (non-minimal) bounding rectangle of the entity.
The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.
This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.
- Returns
- Global bounding rectangle of the entity
◆ getInverseTransform()
|
nodiscardinherited |
get the inverse of the combined transform of the object
- Returns
- Inverse of the combined transformations applied to the object
- See also
getTransform
◆ getLocalBounds()
|
nodiscard |
Get the local bounding rectangle of the entity.
The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.
- Returns
- Local bounding rectangle of the entity
◆ getOrigin()
|
nodiscardinherited |
◆ getOutlineColor()
|
nodiscard |
◆ getOutlineThickness()
|
nodiscard |
Get the outline thickness of the shape.
- Returns
- Outline thickness of the shape
- See also
setOutlineThickness
◆ getPoint()
|
nodiscardpure virtual |
Get a point of the shape.
The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index
is out of the valid range.
- Parameters
-
index Index of the point to get, in range [0 .. getPointCount() - 1]
- Returns
index
-th point of the shape
- See also
getPointCount
Implemented in sf::CircleShape, sf::ConvexShape, and sf::RectangleShape.
◆ getPointCount()
|
nodiscardpure virtual |
Get the total number of points of the shape.
- Returns
- Number of points of the shape
- See also
getPoint
Implemented in sf::CircleShape, sf::ConvexShape, and sf::RectangleShape.
◆ getPosition()
|
nodiscardinherited |
◆ getRotation()
|
nodiscardinherited |
get the orientation of the object
The rotation is always in the range [0, 360].
- Returns
- Current rotation
- See also
setRotation
◆ getScale()
|
nodiscardinherited |
◆ getTexture()
|
nodiscard |
Get the source texture of the shape.
If the shape has no source texture, a nullptr
is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.
- Returns
- Pointer to the shape's texture
- See also
setTexture
◆ getTextureRect()
|
nodiscard |
Get the sub-rectangle of the texture displayed by the shape.
- Returns
- Texture rectangle of the shape
- See also
setTextureRect
◆ getTransform()
|
nodiscardinherited |
get the combined transform of the object
- Returns
- Transform combining the position/rotation/scale/origin of the object
- See also
getInverseTransform
◆ move()
|
inherited |
Move the object by a given offset.
This function adds to the current position of the object, unlike setPosition
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
offset Offset
- See also
setPosition
◆ rotate()
|
inherited |
Rotate the object.
This function adds to the current rotation of the object, unlike setRotation
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
angle Angle of rotation
◆ scale()
|
inherited |
Scale the object.
This function multiplies the current scale of the object, unlike setScale
which overwrites it. Thus, it is equivalent to the following code:
- Parameters
-
factor Scale factors
- See also
setScale
◆ setFillColor()
void sf::Shape::setFillColor | ( | Color | color | ) |
Set the fill color of the shape.
This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent
to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.
- Parameters
-
color New color of the shape
- See also
getFillColor
,setOutlineColor
◆ setOrigin()
|
inherited |
set the local origin of the object
The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).
- Parameters
-
origin New origin
- See also
getOrigin
◆ setOutlineColor()
void sf::Shape::setOutlineColor | ( | Color | color | ) |
Set the outline color of the shape.
By default, the shape's outline color is opaque white.
- Parameters
-
color New outline color of the shape
- See also
getOutlineColor
,setFillColor
◆ setOutlineThickness()
void sf::Shape::setOutlineThickness | ( | float | thickness | ) |
Set the thickness of the shape's outline.
Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.
- Parameters
-
thickness New outline thickness
- See also
getOutlineThickness
◆ setPosition()
|
inherited |
set the position of the object
This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).
- Parameters
-
position New position
- See also
move
,getPosition
◆ setRotation()
|
inherited |
set the orientation of the object
This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.
- Parameters
-
angle New rotation
- See also
rotate
,getRotation
◆ setScale()
|
inherited |
◆ setTexture()
void sf::Shape::setTexture | ( | const Texture * | texture, |
bool | resetRect = false ) |
Change the source texture of the shape.
The texture
argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture
can be a null pointer to disable texturing. If resetRect
is true
, the TextureRect
property of the shape is automatically adjusted to the size of the new texture. If it is false
, the texture rect is left unchanged.
- Parameters
-
texture New texture resetRect Should the texture rect be reset to the size of the new texture?
- See also
getTexture
,setTextureRect
◆ setTextureRect()
void sf::Shape::setTextureRect | ( | const IntRect & | rect | ) |
Set the sub-rectangle of the texture that the shape will display.
The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.
- Parameters
-
rect Rectangle defining the region of the texture to display
- See also
getTextureRect
,setTexture
◆ update()
|
protected |
Recompute the internal geometry of the shape.
This function must be called by the derived class every time the shape's points change (i.e. the result of either getPointCount or getPoint is different).
The documentation for this class was generated from the following file: