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Specialized shape representing a convex polygon. More...

#include <SFML/Graphics/ConvexShape.hpp>

Inheritance diagram for sf::ConvexShape:
sf::Shape sf::Drawable sf::Transformable

Public Member Functions

 ConvexShape (std::size_t pointCount=0)
 Default constructor.
 
void setPointCount (std::size_t count)
 Set the number of points of the polygon.
 
std::size_t getPointCount () const override
 Get the number of points of the polygon.
 
void setPoint (std::size_t index, Vector2f point)
 Set the position of a point.
 
Vector2f getPoint (std::size_t index) const override
 Get the position of a point.
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape.
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display.
 
void setFillColor (Color color)
 Set the fill color of the shape.
 
void setOutlineColor (Color color)
 Set the outline color of the shape.
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline.
 
const TexturegetTexture () const
 Get the source texture of the shape.
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape.
 
Color getFillColor () const
 Get the fill color of the shape.
 
Color getOutlineColor () const
 Get the outline color of the shape.
 
float getOutlineThickness () const
 Get the outline thickness of the shape.
 
virtual Vector2f getGeometricCenter () const
 Get the geometric center of the shape.
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
 
FloatRect getGlobalBounds () const
 Get the global (non-minimal) bounding rectangle of the entity.
 
void setPosition (Vector2f position)
 set the position of the object
 
void setRotation (Angle angle)
 set the orientation of the object
 
void setScale (Vector2f factors)
 set the scale factors of the object
 
void setOrigin (Vector2f origin)
 set the local origin of the object
 
Vector2f getPosition () const
 get the position of the object
 
Angle getRotation () const
 get the orientation of the object
 
Vector2f getScale () const
 get the current scale of the object
 
Vector2f getOrigin () const
 get the local origin of the object
 
void move (Vector2f offset)
 Move the object by a given offset.
 
void rotate (Angle angle)
 Rotate the object.
 
void scale (Vector2f factor)
 Scale the object.
 
const TransformgetTransform () const
 get the combined transform of the object
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object
 

Protected Member Functions

void update ()
 Recompute the internal geometry of the shape.
 

Detailed Description

Specialized shape representing a convex polygon.

This class inherits all the functions of sf::Transformable (position, rotation, scale, bounds, ...) as well as the functions of sf::Shape (outline, color, texture, ...).

It is important to keep in mind that a convex shape must always be... convex, otherwise it may not be drawn correctly. Moreover, the points must be defined in order; using a random order would result in an incorrect shape.

Usage example:

polygon.setPointCount(3);
polygon.setPoint(0, sf::Vector2f(0, 0));
polygon.setPoint(1, sf::Vector2f(0, 10));
polygon.setPoint(2, sf::Vector2f(25, 5));
polygon.setPosition({10, 20});
...
window.draw(polygon);
static const Color Red
Red predefined color.
Definition Color.hpp:84
Specialized shape representing a convex polygon.
void setPoint(std::size_t index, Vector2f point)
Set the position of a point.
void setPointCount(std::size_t count)
Set the number of points of the polygon.
void setOutlineThickness(float thickness)
Set the thickness of the shape's outline.
void setOutlineColor(Color color)
Set the outline color of the shape.
void setPosition(Vector2f position)
set the position of the object
See also
sf::Shape, sf::RectangleShape, sf::CircleShape

Definition at line 45 of file ConvexShape.hpp.

Constructor & Destructor Documentation

◆ ConvexShape()

sf::ConvexShape::ConvexShape ( std::size_t pointCount = 0)
explicit

Default constructor.

Parameters
pointCountNumber of points of the polygon

Member Function Documentation

◆ getFillColor()

Color sf::Shape::getFillColor ( ) const
nodiscardinherited

Get the fill color of the shape.

Returns
Fill color of the shape
See also
setFillColor

◆ getGeometricCenter()

virtual Vector2f sf::Shape::getGeometricCenter ( ) const
nodiscardvirtualinherited

Get the geometric center of the shape.

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account.

Returns
The geometric center of the shape

Reimplemented in sf::CircleShape, and sf::RectangleShape.

◆ getGlobalBounds()

FloatRect sf::Shape::getGlobalBounds ( ) const
nodiscardinherited

Get the global (non-minimal) bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

Returns
Global bounding rectangle of the entity

◆ getInverseTransform()

const Transform & sf::Transformable::getInverseTransform ( ) const
nodiscardinherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See also
getTransform

◆ getLocalBounds()

FloatRect sf::Shape::getLocalBounds ( ) const
nodiscardinherited

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity

◆ getOrigin()

Vector2f sf::Transformable::getOrigin ( ) const
nodiscardinherited

get the local origin of the object

Returns
Current origin
See also
setOrigin

◆ getOutlineColor()

Color sf::Shape::getOutlineColor ( ) const
nodiscardinherited

Get the outline color of the shape.

Returns
Outline color of the shape
See also
setOutlineColor

◆ getOutlineThickness()

float sf::Shape::getOutlineThickness ( ) const
nodiscardinherited

Get the outline thickness of the shape.

Returns
Outline thickness of the shape
See also
setOutlineThickness

◆ getPoint()

Vector2f sf::ConvexShape::getPoint ( std::size_t index) const
nodiscardoverridevirtual

Get the position of a point.

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

Parameters
indexIndex of the point to get, in range [0 .. getPointCount() - 1]
Returns
Position of the index-th point of the polygon
See also
setPoint

Implements sf::Shape.

◆ getPointCount()

std::size_t sf::ConvexShape::getPointCount ( ) const
nodiscardoverridevirtual

Get the number of points of the polygon.

Returns
Number of points of the polygon
See also
setPointCount

Implements sf::Shape.

◆ getPosition()

Vector2f sf::Transformable::getPosition ( ) const
nodiscardinherited

get the position of the object

Returns
Current position
See also
setPosition

◆ getRotation()

Angle sf::Transformable::getRotation ( ) const
nodiscardinherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation
See also
setRotation

◆ getScale()

Vector2f sf::Transformable::getScale ( ) const
nodiscardinherited

get the current scale of the object

Returns
Current scale factors
See also
setScale

◆ getTexture()

const Texture * sf::Shape::getTexture ( ) const
nodiscardinherited

Get the source texture of the shape.

If the shape has no source texture, a nullptr is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

Returns
Pointer to the shape's texture
See also
setTexture

◆ getTextureRect()

const IntRect & sf::Shape::getTextureRect ( ) const
nodiscardinherited

Get the sub-rectangle of the texture displayed by the shape.

Returns
Texture rectangle of the shape
See also
setTextureRect

◆ getTransform()

const Transform & sf::Transformable::getTransform ( ) const
nodiscardinherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See also
getInverseTransform

◆ move()

void sf::Transformable::move ( Vector2f offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Vector2f getPosition() const
get the position of the object
Parameters
offsetOffset
See also
setPosition

◆ rotate()

void sf::Transformable::rotate ( Angle angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Angle getRotation() const
get the orientation of the object
Parameters
angleAngle of rotation

◆ scale()

void sf::Transformable::scale ( Vector2f factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
void scale(Vector2f factor)
Scale the object.
Parameters
factorScale factors
See also
setScale

◆ setFillColor()

void sf::Shape::setFillColor ( Color color)
inherited

Set the fill color of the shape.

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

Parameters
colorNew color of the shape
See also
getFillColor, setOutlineColor

◆ setOrigin()

void sf::Transformable::setOrigin ( Vector2f origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See also
getOrigin

◆ setOutlineColor()

void sf::Shape::setOutlineColor ( Color color)
inherited

Set the outline color of the shape.

By default, the shape's outline color is opaque white.

Parameters
colorNew outline color of the shape
See also
getOutlineColor, setFillColor

◆ setOutlineThickness()

void sf::Shape::setOutlineThickness ( float thickness)
inherited

Set the thickness of the shape's outline.

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

Parameters
thicknessNew outline thickness
See also
getOutlineThickness

◆ setPoint()

void sf::ConvexShape::setPoint ( std::size_t index,
Vector2f point )

Set the position of a point.

Don't forget that the shape must be convex and the order of points matters. Points should not overlap. This applies to rendering; it is explicitly allowed to temporarily have non-convex or degenerate shapes when not drawn (e.g. during shape initialization).

Point count must be specified beforehand. The behavior is undefined if index is greater than or equal to getPointCount.

Parameters
indexIndex of the point to change, in range [0 .. getPointCount() - 1]
pointNew position of the point
See also
getPoint

◆ setPointCount()

void sf::ConvexShape::setPointCount ( std::size_t count)

Set the number of points of the polygon.

For the shape to be rendered as expected, count must be greater or equal to 3.

Parameters
countNew number of points of the polygon
See also
getPointCount

◆ setPosition()

void sf::Transformable::setPosition ( Vector2f position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
positionNew position
See also
move, getPosition

◆ setRotation()

void sf::Transformable::setRotation ( Angle angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation
See also
rotate, getRotation

◆ setScale()

void sf::Transformable::setScale ( Vector2f factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See also
scale, getScale

◆ setTexture()

void sf::Shape::setTexture ( const Texture * texture,
bool resetRect = false )
inherited

Change the source texture of the shape.

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be a null pointer to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
See also
getTexture, setTextureRect

◆ setTextureRect()

void sf::Shape::setTextureRect ( const IntRect & rect)
inherited

Set the sub-rectangle of the texture that the shape will display.

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters
rectRectangle defining the region of the texture to display
See also
getTextureRect, setTexture

◆ update()

void sf::Shape::update ( )
protectedinherited

Recompute the internal geometry of the shape.

This function must be called by the derived class every time the shape's points change (i.e. the result of either getPointCount or getPoint is different).


The documentation for this class was generated from the following file: