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sf::RenderWindow Member List

This is the complete list of members for sf::RenderWindow, including all inherited members.

clear(Color color=Color::Black)sf::RenderTarget
clear(Color color, StencilValue stencilValue)sf::RenderTarget
clearStencil(StencilValue stencilValue)sf::RenderTarget
close() overridesf::Windowvirtual
create(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) overridesf::Windowvirtual
create(VideoMode mode, const String &title, std::uint32_t style, State state, const ContextSettings &settings)sf::Windowvirtual
create(VideoMode mode, const String &title, State state) overridesf::Windowvirtual
create(VideoMode mode, const String &title, State state, const ContextSettings &settings)sf::Windowvirtual
create(WindowHandle handle) overridesf::Windowvirtual
create(WindowHandle handle, const ContextSettings &settings)sf::Windowvirtual
createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=nullptr)sf::WindowBase
display()sf::Window
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
getDefaultView() constsf::RenderTarget
getNativeHandle() constsf::WindowBase
getPosition() constsf::WindowBase
getScissor(const View &view) constsf::RenderTarget
getSettings() constsf::Window
getSize() const overridesf::RenderWindowvirtual
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
handleEvents(Ts &&... handlers)sf::WindowBase
hasFocus() constsf::WindowBase
sf::initialize()sf::RenderTargetprotected
isOpen() constsf::WindowBase
isSrgb() const overridesf::RenderWindowvirtual
mapCoordsToPixel(Vector2f point) constsf::RenderTarget
mapCoordsToPixel(Vector2f point, const View &view) constsf::RenderTarget
mapPixelToCoords(Vector2i point) constsf::RenderTarget
mapPixelToCoords(Vector2i point, const View &view) constsf::RenderTarget
onCreate() overridesf::RenderWindowprotectedvirtual
onResize() overridesf::RenderWindowprotectedvirtual
sf::operator=(const Window &)=deletesf::Window
sf::operator=(Window &&) noexceptsf::Window
sf::WindowBase::operator=(const WindowBase &)=deletesf::WindowBase
sf::WindowBase::operator=(WindowBase &&) noexceptsf::WindowBase
sf::RenderTarget::operator=(const RenderTarget &)=deletesf::RenderTarget
sf::RenderTarget::operator=(RenderTarget &&) noexcept=defaultsf::RenderTarget
pollEvent()sf::WindowBase
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget(const RenderTarget &)=deletesf::RenderTarget
RenderTarget(RenderTarget &&) noexcept=defaultsf::RenderTarget
RenderTarget()=defaultsf::RenderTargetprotected
RenderWindow()=defaultsf::RenderWindow
RenderWindow(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={})sf::RenderWindow
RenderWindow(VideoMode mode, const String &title, State state, const ContextSettings &settings={})sf::RenderWindow
RenderWindow(WindowHandle handle, const ContextSettings &settings={})sf::RenderWindowexplicit
requestFocus()sf::WindowBase
resetGLStates()sf::RenderTarget
setActive(bool active=true) overridesf::RenderWindowvirtual
sf::Window::setActive(bool active=true) constsf::Window
setFramerateLimit(unsigned int limit)sf::Window
setIcon(const Image &icon)sf::RenderWindow
sf::Window::setIcon(Vector2u size, const std::uint8_t *pixels)sf::WindowBase
setJoystickThreshold(float threshold)sf::WindowBase
setKeyRepeatEnabled(bool enabled)sf::WindowBase
setMaximumSize(const std::optional< Vector2u > &maximumSize)sf::WindowBase
setMinimumSize(const std::optional< Vector2u > &minimumSize)sf::WindowBase
setMouseCursor(const Cursor &cursor)sf::WindowBase
setMouseCursorGrabbed(bool grabbed)sf::WindowBase
setMouseCursorVisible(bool visible)sf::WindowBase
setPosition(Vector2i position)sf::WindowBase
setSize(Vector2u size)sf::WindowBase
setTitle(const String &title)sf::WindowBase
setVerticalSyncEnabled(bool enabled)sf::Window
setView(const View &view)sf::RenderTarget
setVisible(bool visible)sf::WindowBase
waitEvent(Time timeout=Time::Zero)sf::WindowBase
Window()sf::Window
Window(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={})sf::Window
Window(VideoMode mode, const String &title, State state, const ContextSettings &settings={})sf::Window
Window(WindowHandle handle, const ContextSettings &settings={})sf::Windowexplicit
Window(const Window &)=deletesf::Window
Window(Window &&) noexceptsf::Window
WindowBase()sf::WindowBase
WindowBase(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed)sf::WindowBase
WindowBase(VideoMode mode, const String &title, State state)sf::WindowBase
WindowBase(WindowHandle handle)sf::WindowBaseexplicit
WindowBase(const WindowBase &)=deletesf::WindowBase
WindowBase(WindowBase &&) noexceptsf::WindowBase
~RenderTarget()=defaultsf::RenderTargetvirtual
~Window() overridesf::Window
~WindowBase()sf::WindowBasevirtual