Loading...
Searching...
No Matches
sf::AudioResource Class Reference
Base class for classes that require an audio device. More...
#include <SFML/Audio/AudioResource.hpp>
Inheritance diagram for sf::AudioResource:
Public Member Functions | |
AudioResource (const AudioResource &)=default | |
Copy constructor. | |
AudioResource & | operator= (const AudioResource &)=default |
Copy assignment. | |
AudioResource (AudioResource &&) noexcept=default | |
Move constructor. | |
AudioResource & | operator= (AudioResource &&) noexcept=default |
Move assignment. | |
Protected Member Functions | |
AudioResource () | |
Default constructor. | |
Detailed Description
Base class for classes that require an audio device.
This class is for internal use only, it must be the base of every class that requires a valid audio device in order to work.
Definition at line 41 of file AudioResource.hpp.
Constructor & Destructor Documentation
◆ AudioResource() [1/3]
|
default |
Copy constructor.
◆ AudioResource() [2/3]
|
defaultnoexcept |
Move constructor.
◆ AudioResource() [3/3]
|
protected |
Default constructor.
Member Function Documentation
◆ operator=() [1/2]
|
defaultnoexcept |
Move assignment.
◆ operator=() [2/2]
|
default |
Copy assignment.
The documentation for this class was generated from the following file: