Loading...
Searching...
No Matches
AudioResource.hpp
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
30#include <SFML/Audio/Export.hpp>
31
32#include <memory>
33
34
35namespace sf
36{
42{
43public:
48 AudioResource(const AudioResource&) = default;
49
55
60 AudioResource(AudioResource&&) noexcept = default;
61
66 AudioResource& operator=(AudioResource&&) noexcept = default;
67
68protected:
74
75private:
77 // Member data
79 std::shared_ptr<void> m_device;
80};
81
82} // namespace sf
83
84
#define SFML_AUDIO_API
Base class for classes that require an audio device.
AudioResource(const AudioResource &)=default
Copy constructor.
AudioResource(AudioResource &&) noexcept=default
Move constructor.
AudioResource & operator=(const AudioResource &)=default
Copy assignment.