Documentation de SFML 2.6.2

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Drawable representation of a texture, with its own transformations, color, etc. More...

#include <SFML/Graphics/Sprite.hpp>

Inheritance diagram for sf::Sprite:
sf::Drawable sf::Transformable

Public Member Functions

 Sprite ()
 Default constructor.
 
 Sprite (const Texture &texture)
 Construct the sprite from a source texture.
 
 Sprite (const Texture &texture, const IntRect &rectangle)
 Construct the sprite from a sub-rectangle of a source texture.
 
void setTexture (const Texture &texture, bool resetRect=false)
 Change the source texture of the sprite.
 
void setTextureRect (const IntRect &rectangle)
 Set the sub-rectangle of the texture that the sprite will display.
 
void setColor (const Color &color)
 Set the global color of the sprite.
 
const TexturegetTexture () const
 Get the source texture of the sprite.
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the sprite.
 
const ColorgetColor () const
 Get the global color of the sprite.
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity.
 
void setPosition (float x, float y)
 set the position of the object
 
void setPosition (const Vector2f &position)
 set the position of the object
 
void setRotation (float angle)
 set the orientation of the object
 
void setScale (float factorX, float factorY)
 set the scale factors of the object
 
void setScale (const Vector2f &factors)
 set the scale factors of the object
 
void setOrigin (float x, float y)
 set the local origin of the object
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object
 
const Vector2fgetPosition () const
 get the position of the object
 
float getRotation () const
 get the orientation of the object
 
const Vector2fgetScale () const
 get the current scale of the object
 
const Vector2fgetOrigin () const
 get the local origin of the object
 
void move (float offsetX, float offsetY)
 Move the object by a given offset.
 
void move (const Vector2f &offset)
 Move the object by a given offset.
 
void rotate (float angle)
 Rotate the object.
 
void scale (float factorX, float factorY)
 Scale the object.
 
void scale (const Vector2f &factor)
 Scale the object.
 
const TransformgetTransform () const
 get the combined transform of the object
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object
 

Detailed Description

Drawable representation of a texture, with its own transformations, color, etc.

sf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target.

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions to change the overall color of the sprite, or to get its bounding rectangle.

sf::Sprite works in combination with the sf::Texture class, which loads and provides the pixel data of a given texture.

The separation of sf::Sprite and sf::Texture allows more flexibility and better performances: indeed a sf::Texture is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sprite is a lightweight object which can use the pixel data of a sf::Texture and draw it with its own transformation/color/blending attributes.

It is important to note that the sf::Sprite instance doesn't copy the texture that it uses, it only keeps a reference to it. Thus, a sf::Texture must not be destroyed while it is used by a sf::Sprite (i.e. never write a function that uses a local sf::Texture instance for creating a sprite).

See also the note on coordinates and undistorted rendering in sf::Transformable.

Usage example:

// Declare and load a texture
sf::Texture texture;
texture.loadFromFile("texture.png");
// Create a sprite
sf::Sprite sprite;
sprite.setTexture(texture);
sprite.setTextureRect(sf::IntRect(10, 10, 50, 30));
sprite.setColor(sf::Color(255, 255, 255, 200));
sprite.setPosition(100, 25);
// Draw it
window.draw(sprite);
Utility class for manipulating RGBA colors.
Definition Color.hpp:41
Drawable representation of a texture, with its own transformations, color, etc.
Definition Sprite.hpp:48
void setColor(const Color &color)
Set the global color of the sprite.
void setTexture(const Texture &texture, bool resetRect=false)
Change the source texture of the sprite.
void setTextureRect(const IntRect &rectangle)
Set the sub-rectangle of the texture that the sprite will display.
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:49
bool loadFromFile(const std::string &filename, const IntRect &area=IntRect())
Load the texture from a file on disk.
void setPosition(float x, float y)
set the position of the object
See also
sf::Texture, sf::Transformable

Definition at line 47 of file Sprite.hpp.

Constructor & Destructor Documentation

◆ Sprite() [1/3]

sf::Sprite::Sprite ( )

Default constructor.

Creates an empty sprite with no source texture.

◆ Sprite() [2/3]

sf::Sprite::Sprite ( const Texture & texture)
explicit

Construct the sprite from a source texture.

Parameters
textureSource texture
See also
setTexture

◆ Sprite() [3/3]

sf::Sprite::Sprite ( const Texture & texture,
const IntRect & rectangle )

Construct the sprite from a sub-rectangle of a source texture.

Parameters
textureSource texture
rectangleSub-rectangle of the texture to assign to the sprite
See also
setTexture, setTextureRect

Member Function Documentation

◆ getColor()

const Color & sf::Sprite::getColor ( ) const

Get the global color of the sprite.

Returns
Global color of the sprite
See also
setColor

◆ getGlobalBounds()

FloatRect sf::Sprite::getGlobalBounds ( ) const

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.

Returns
Global bounding rectangle of the entity

◆ getInverseTransform()

const Transform & sf::Transformable::getInverseTransform ( ) const
inherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See also
getTransform

◆ getLocalBounds()

FloatRect sf::Sprite::getLocalBounds ( ) const

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity

◆ getOrigin()

const Vector2f & sf::Transformable::getOrigin ( ) const
inherited

get the local origin of the object

Returns
Current origin
See also
setOrigin

◆ getPosition()

const Vector2f & sf::Transformable::getPosition ( ) const
inherited

get the position of the object

Returns
Current position
See also
setPosition

◆ getRotation()

float sf::Transformable::getRotation ( ) const
inherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation, in degrees
See also
setRotation

◆ getScale()

const Vector2f & sf::Transformable::getScale ( ) const
inherited

get the current scale of the object

Returns
Current scale factors
See also
setScale

◆ getTexture()

const Texture * sf::Sprite::getTexture ( ) const

Get the source texture of the sprite.

If the sprite has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

Returns
Pointer to the sprite's texture
See also
setTexture

◆ getTextureRect()

const IntRect & sf::Sprite::getTextureRect ( ) const

Get the sub-rectangle of the texture displayed by the sprite.

Returns
Texture rectangle of the sprite
See also
setTextureRect

◆ getTransform()

const Transform & sf::Transformable::getTransform ( ) const
inherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See also
getInverseTransform

◆ move() [1/2]

void sf::Transformable::move ( const Vector2f & offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
const Vector2f & getPosition() const
get the position of the object
Parameters
offsetOffset
See also
setPosition

◆ move() [2/2]

void sf::Transformable::move ( float offsetX,
float offsetY )
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
T x
X coordinate of the vector.
Definition Vector2.hpp:75
T y
Y coordinate of the vector.
Definition Vector2.hpp:76
Parameters
offsetXX offset
offsetYY offset
See also
setPosition

◆ rotate()

void sf::Transformable::rotate ( float angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
float getRotation() const
get the orientation of the object
Parameters
angleAngle of rotation, in degrees

◆ scale() [1/2]

void sf::Transformable::scale ( const Vector2f & factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
void scale(float factorX, float factorY)
Scale the object.
Parameters
factorScale factors
See also
setScale

◆ scale() [2/2]

void sf::Transformable::scale ( float factorX,
float factorY )
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
factorXHorizontal scale factor
factorYVertical scale factor
See also
setScale

◆ setColor()

void sf::Sprite::setColor ( const Color & color)

Set the global color of the sprite.

This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite's color is opaque white.

Parameters
colorNew color of the sprite
See also
getColor

◆ setOrigin() [1/2]

void sf::Transformable::setOrigin ( const Vector2f & origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See also
getOrigin

◆ setOrigin() [2/2]

void sf::Transformable::setOrigin ( float x,
float y )
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
xX coordinate of the new origin
yY coordinate of the new origin
See also
getOrigin

◆ setPosition() [1/2]

void sf::Transformable::setPosition ( const Vector2f & position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
positionNew position
See also
move, getPosition

◆ setPosition() [2/2]

void sf::Transformable::setPosition ( float x,
float y )
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
xX coordinate of the new position
yY coordinate of the new position
See also
move, getPosition

◆ setRotation()

void sf::Transformable::setRotation ( float angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation, in degrees
See also
rotate, getRotation

◆ setScale() [1/2]

void sf::Transformable::setScale ( const Vector2f & factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See also
scale, getScale

◆ setScale() [2/2]

void sf::Transformable::setScale ( float factorX,
float factorY )
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorXNew horizontal scale factor
factorYNew vertical scale factor
See also
scale, getScale

◆ setTexture()

void sf::Sprite::setTexture ( const Texture & texture,
bool resetRect = false )

Change the source texture of the sprite.

The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined. If resetRect is true, the TextureRect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
See also
getTexture, setTextureRect

◆ setTextureRect()

void sf::Sprite::setTextureRect ( const IntRect & rectangle)

Set the sub-rectangle of the texture that the sprite will display.

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters
rectangleRectangle defining the region of the texture to display
See also
getTextureRect, setTexture

The documentation for this class was generated from the following file: