Documentation de SFML 2.6.2

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Texture.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_TEXTURE_HPP
26#define SFML_TEXTURE_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/Image.hpp>
33#include <SFML/Window/GlResource.hpp>
34
35
36namespace sf
37{
38class InputStream;
39class RenderTarget;
40class RenderTexture;
41class Text;
42class Window;
43
48class SFML_GRAPHICS_API Texture : GlResource
49{
50public:
51
57 {
59 Pixels
60 };
61
62public:
63
71
78 Texture(const Texture& copy);
79
85
97 bool create(unsigned int width, unsigned int height);
98
128 bool loadFromFile(const std::string& filename, const IntRect& area = IntRect());
129
160 bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = IntRect());
161
191 bool loadFromStream(InputStream& stream, const IntRect& area = IntRect());
192
215 bool loadFromImage(const Image& image, const IntRect& area = IntRect());
216
224
239
256 void update(const Uint8* pixels);
257
278 void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
279
298 void update(const Texture& texture);
299
315 void update(const Texture& texture, unsigned int x, unsigned int y);
316
335 void update(const Image& image);
336
352 void update(const Image& image, unsigned int x, unsigned int y);
353
372 void update(const Window& window);
373
389 void update(const Window& window, unsigned int x, unsigned int y);
390
405 void setSmooth(bool smooth);
406
415 bool isSmooth() const;
416
440 void setSrgb(bool sRgb);
441
450 bool isSrgb() const;
451
474 void setRepeated(bool repeated);
475
484 bool isRepeated() const;
485
510
519 Texture& operator =(const Texture& right);
520
527 void swap(Texture& right);
528
539 unsigned int getNativeHandle() const;
540
572 static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
573
584 static unsigned int getMaximumSize();
585
586private:
587
588 friend class Text;
589 friend class RenderTexture;
590 friend class RenderTarget;
591
605 static unsigned int getValidSize(unsigned int size);
606
614 void invalidateMipmap();
615
617 // Member data
619 Vector2u m_size;
620 Vector2u m_actualSize;
621 unsigned int m_texture;
622 bool m_isSmooth;
623 bool m_sRgb;
624 bool m_isRepeated;
625 mutable bool m_pixelsFlipped;
626 bool m_fboAttachment;
627 bool m_hasMipmap;
628 Uint64 m_cacheId;
629};
630
631} // namespace sf
632
633
634#endif // SFML_TEXTURE_HPP
635
Base class for classes that require an OpenGL context.
Class for loading, manipulating and saving images.
Definition Image.hpp:47
Abstract class for custom file input streams.
Base class for all render targets (window, texture, ...)
Target for off-screen 2D rendering into a texture.
Graphical text that can be drawn to a render target.
Definition Text.hpp:49
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:49
void update(const Image &image)
Update the texture from an image.
static unsigned int getMaximumSize()
Get the maximum texture size allowed.
void setSmooth(bool smooth)
Enable or disable the smooth filter.
void update(const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
Update a part of the texture from an array of pixels.
void update(const Window &window, unsigned int x, unsigned int y)
Update a part of the texture from the contents of a window.
bool loadFromMemory(const void *data, std::size_t size, const IntRect &area=IntRect())
Load the texture from a file in memory.
Texture()
Default constructor.
bool isSmooth() const
Tell whether the smooth filter is enabled or not.
Texture(const Texture &copy)
Copy constructor.
unsigned int getNativeHandle() const
Get the underlying OpenGL handle of the texture.
bool generateMipmap()
Generate a mipmap using the current texture data.
Image copyToImage() const
Copy the texture pixels to an image.
bool loadFromStream(InputStream &stream, const IntRect &area=IntRect())
Load the texture from a custom stream.
void update(const Image &image, unsigned int x, unsigned int y)
Update a part of the texture from an image.
bool create(unsigned int width, unsigned int height)
Create the texture.
void update(const Texture &texture, unsigned int x, unsigned int y)
Update a part of this texture from another texture.
bool loadFromFile(const std::string &filename, const IntRect &area=IntRect())
Load the texture from a file on disk.
void swap(Texture &right)
Swap the contents of this texture with those of another.
~Texture()
Destructor.
bool isSrgb() const
Tell whether the texture source is converted from sRGB or not.
Vector2u getSize() const
Return the size of the texture.
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition Texture.hpp:57
@ Normalized
Texture coordinates in range [0 .. 1].
Definition Texture.hpp:58
void setRepeated(bool repeated)
Enable or disable repeating.
bool loadFromImage(const Image &image, const IntRect &area=IntRect())
Load the texture from an image.
void update(const Window &window)
Update the texture from the contents of a window.
void update(const Uint8 *pixels)
Update the whole texture from an array of pixels.
static void bind(const Texture *texture, CoordinateType coordinateType=Normalized)
Bind a texture for rendering.
bool isRepeated() const
Tell whether the texture is repeated or not.
void setSrgb(bool sRgb)
Enable or disable conversion from sRGB.
void update(const Texture &texture)
Update a part of this texture from another texture.
Window that serves as a target for OpenGL rendering.