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sf::Shader::CurrentTextureType Struct Reference
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
#include <SFML/Graphics/Shader.hpp>
Detailed Description
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn.
- See also
setUniform(const std::string&, CurrentTextureType)
Definition at line 74 of file Shader.hpp.
The documentation for this struct was generated from the following file: