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sf::Shader::CurrentTextureType Struct Reference

Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...

#include <SFML/Graphics/Shader.hpp>

Detailed Description

Special type that can be passed to setUniform(), and that represents the texture of the object being drawn.

See also
setUniform(const std::string&, CurrentTextureType)

Definition at line 74 of file Shader.hpp.


The documentation for this struct was generated from the following file: