Simple and Fast Multimedia Library
Documentation for SFML 3.0.0
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sf
Sound
sf::Sound Member List
This is the complete list of members for
sf::Sound
, including all inherited members.
AudioResource
(const AudioResource &)=default
sf::AudioResource
protected
AudioResource
(AudioResource &&) noexcept=default
sf::AudioResource
protected
AudioResource
()
sf::AudioResource
protected
EffectProcessor
typedef
sf::SoundSource
getAttenuation
() const
sf::SoundSource
getBuffer
() const
sf::Sound
getCone
() const
sf::SoundSource
getDirection
() const
sf::SoundSource
getDirectionalAttenuationFactor
() const
sf::SoundSource
getDopplerFactor
() const
sf::SoundSource
getMaxDistance
() const
sf::SoundSource
getMaxGain
() const
sf::SoundSource
getMinDistance
() const
sf::SoundSource
getMinGain
() const
sf::SoundSource
getPan
() const
sf::SoundSource
getPitch
() const
sf::SoundSource
getPlayingOffset
() const
sf::Sound
getPosition
() const
sf::SoundSource
getStatus
() const override
sf::Sound
virtual
getVelocity
() const
sf::SoundSource
getVolume
() const
sf::SoundSource
isLooping
() const
sf::Sound
isRelativeToListener
() const
sf::SoundSource
isSpatializationEnabled
() const
sf::SoundSource
operator=
(const Sound &right)
sf::Sound
sf::SoundSource::operator=
(SoundSource &&) noexcept=default
sf::SoundSource
sf::SoundSource::operator=
(const SoundSource &right)
sf::SoundSource
sf::AudioResource::operator=
(const AudioResource &)=default
sf::AudioResource
sf::AudioResource::operator=
(AudioResource &&) noexcept=default
sf::AudioResource
pause
() override
sf::Sound
virtual
play
() override
sf::Sound
virtual
setAttenuation
(float attenuation)
sf::SoundSource
setBuffer
(const SoundBuffer &buffer)
sf::Sound
setBuffer
(const SoundBuffer &&buffer)=delete
sf::Sound
setCone
(const Cone &cone)
sf::SoundSource
setDirection
(const Vector3f &direction)
sf::SoundSource
setDirectionalAttenuationFactor
(float factor)
sf::SoundSource
setDopplerFactor
(float factor)
sf::SoundSource
setEffectProcessor
(EffectProcessor effectProcessor) override
sf::Sound
virtual
setLooping
(bool loop)
sf::Sound
setMaxDistance
(float distance)
sf::SoundSource
setMaxGain
(float gain)
sf::SoundSource
setMinDistance
(float distance)
sf::SoundSource
setMinGain
(float gain)
sf::SoundSource
setPan
(float pan)
sf::SoundSource
setPitch
(float pitch)
sf::SoundSource
setPlayingOffset
(Time timeOffset)
sf::Sound
setPosition
(const Vector3f &position)
sf::SoundSource
setRelativeToListener
(bool relative)
sf::SoundSource
setSpatializationEnabled
(bool enabled)
sf::SoundSource
setVelocity
(const Vector3f &velocity)
sf::SoundSource
setVolume
(float volume)
sf::SoundSource
Sound
(const SoundBuffer &buffer)
sf::Sound
explicit
Sound
(const SoundBuffer &&buffer)=delete
sf::Sound
Sound
(const Sound ©)
sf::Sound
SoundBuffer
class
sf::Sound
friend
SoundSource
(const SoundSource &)=default
sf::SoundSource
SoundSource
(SoundSource &&) noexcept=default
sf::SoundSource
SoundSource
()=default
sf::SoundSource
protected
Status
enum name
sf::SoundSource
stop
() override
sf::Sound
virtual
~Sound
() override
sf::Sound
~SoundSource
()=default
sf::SoundSource
virtual
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