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sf::Music Member List

This is the complete list of members for sf::Music, including all inherited members.

AudioResource(const AudioResource &)=defaultsf::AudioResourceprotected
AudioResource(AudioResource &&) noexcept=defaultsf::AudioResourceprotected
AudioResource()sf::AudioResourceprotected
EffectProcessor typedefsf::SoundSource
getAttenuation() constsf::SoundSource
getChannelCount() constsf::SoundStream
getChannelMap() constsf::SoundStream
getCone() constsf::SoundSource
getDirection() constsf::SoundSource
getDirectionalAttenuationFactor() constsf::SoundSource
getDopplerFactor() constsf::SoundSource
getDuration() constsf::Music
getLoopPoints() constsf::Music
getMaxDistance() constsf::SoundSource
getMaxGain() constsf::SoundSource
getMinDistance() constsf::SoundSource
getMinGain() constsf::SoundSource
getPan() constsf::SoundSource
getPitch() constsf::SoundSource
getPlayingOffset() constsf::SoundStream
getPosition() constsf::SoundSource
getSampleRate() constsf::SoundStream
getStatus() const overridesf::SoundStreamvirtual
getVelocity() constsf::SoundSource
getVolume() constsf::SoundSource
initialize(unsigned int channelCount, unsigned int sampleRate, const std::vector< SoundChannel > &channelMap)sf::SoundStreamprotected
isLooping() constsf::SoundStream
isRelativeToListener() constsf::SoundSource
isSpatializationEnabled() constsf::SoundSource
Music()sf::Music
Music(const std::filesystem::path &filename)sf::Musicexplicit
Music(const void *data, std::size_t sizeInBytes)sf::Music
Music(InputStream &stream)sf::Musicexplicit
Music(Music &&) noexceptsf::Music
onGetData(Chunk &data) overridesf::Musicprotectedvirtual
onLoop() overridesf::Musicprotectedvirtual
onSeek(Time timeOffset) overridesf::Musicprotectedvirtual
openFromFile(const std::filesystem::path &filename)sf::Music
openFromMemory(const void *data, std::size_t sizeInBytes)sf::Music
openFromStream(InputStream &stream)sf::Music
operator=(Music &&) noexceptsf::Music
sf::SoundStream::operator=(SoundStream &&) noexceptsf::SoundStream
sf::SoundSource::operator=(SoundSource &&) noexcept=defaultsf::SoundSource
sf::SoundSource::operator=(const SoundSource &right)sf::SoundSource
sf::AudioResource::operator=(const AudioResource &)=defaultsf::AudioResource
sf::AudioResource::operator=(AudioResource &&) noexcept=defaultsf::AudioResource
pause() overridesf::SoundStreamvirtual
play() overridesf::SoundStreamvirtual
setAttenuation(float attenuation)sf::SoundSource
setCone(const Cone &cone)sf::SoundSource
setDirection(const Vector3f &direction)sf::SoundSource
setDirectionalAttenuationFactor(float factor)sf::SoundSource
setDopplerFactor(float factor)sf::SoundSource
setEffectProcessor(EffectProcessor effectProcessor) overridesf::SoundStreamvirtual
setLooping(bool loop)sf::SoundStream
setLoopPoints(TimeSpan timePoints)sf::Music
setMaxDistance(float distance)sf::SoundSource
setMaxGain(float gain)sf::SoundSource
setMinDistance(float distance)sf::SoundSource
setMinGain(float gain)sf::SoundSource
setPan(float pan)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::SoundStream
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setSpatializationEnabled(bool enabled)sf::SoundSource
setVelocity(const Vector3f &velocity)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &)=defaultsf::SoundSource
SoundSource(SoundSource &&) noexcept=defaultsf::SoundSource
SoundSource()=defaultsf::SoundSourceprotected
SoundStream(SoundStream &&) noexceptsf::SoundStream
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundSource
stop() overridesf::SoundStreamvirtual
TimeSpan typedefsf::Music
~Music() overridesf::Music
~SoundSource()=defaultsf::SoundSourcevirtual
~SoundStream() overridesf::SoundStream