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Window/Window.hpp
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7// In no event will the authors be held liable for any damages arising from the use of this software.
174 void create(VideoMode mode, const String& title, std::uint32_t style = Style::Default, State state = State::Windowed) override;
193 virtual void create(VideoMode mode, const String& title, std::uint32_t style, State state, const ContextSettings& settings);
225 virtual void create(VideoMode mode, const String& title, State state, const ContextSettings& settings);
Utility string class that automatically handles conversions between types and encodings.
Definition String.hpp:89
Window(WindowHandle handle, const ContextSettings &settings={})
Construct the window from an existing control.
Window(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={})
Construct a new window.
Window(VideoMode mode, const String &title, State state, const ContextSettings &settings={})
Construct a new window.
"platform-specific" WindowHandle
Low-level window handle type, specific to each platform.
Definition WindowHandle.hpp:68
Definition AudioResource.hpp:36
Structure defining the settings of the OpenGL context attached to a window.
Definition ContextSettings.hpp:39