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Touch.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
31
33
34
35namespace sf
36{
37class WindowBase;
38
43namespace Touch
44{
53[[nodiscard]] SFML_WINDOW_API bool isDown(unsigned int finger);
54
66[[nodiscard]] SFML_WINDOW_API Vector2i getPosition(unsigned int finger);
67
80[[nodiscard]] SFML_WINDOW_API Vector2i getPosition(unsigned int finger, const WindowBase& relativeTo);
81} // namespace Touch
82
83} // namespace sf
84
85
#define SFML_WINDOW_API
Window that serves as a base for other windows.
bool isDown(unsigned int finger)
Check if a touch event is currently down.
Vector2i getPosition(unsigned int finger)
Get the current position of a touch in desktop coordinates.