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Shader.hpp File Reference
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Glsl.hpp>
#include <SFML/Window/GlResource.hpp>
#include <filesystem>
#include <string>
#include <string_view>
#include <unordered_map>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | sf::Shader |
Shader class (vertex, geometry and fragment) More... | |
struct | sf::Shader::CurrentTextureType |
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More... | |
Namespaces | |
namespace | sf |