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Shader.hpp File Reference
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Glsl.hpp>
#include <SFML/Window/GlResource.hpp>
#include <filesystem>
#include <string>
#include <string_view>
#include <unordered_map>
#include <cstddef>

Go to the source code of this file.

Classes

class  sf::Shader
 Shader class (vertex, geometry and fragment) More...
 
struct  sf::Shader::CurrentTextureType
 Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
 

Namespaces

namespace  sf