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GlResource.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
31
32#include <memory>
33
34
35namespace sf
36{
37using ContextDestroyCallback = void (*)(void*);
38
44{
45protected:
51
62 static void registerUnsharedGlObject(std::shared_ptr<void> object);
63
70 static void unregisterUnsharedGlObject(std::shared_ptr<void> object);
71
103
104private:
106 // Member data
108 std::shared_ptr<void> m_sharedContext;
109};
110
111} // namespace sf
112
113
#define SFML_WINDOW_API
RAII helper class to temporarily lock an available context for use.
TransientContextLock(const TransientContextLock &)=delete
Deleted copy constructor.
TransientContextLock()
Default constructor.
TransientContextLock & operator=(const TransientContextLock &)=delete
Deleted copy assignment.
Base class for classes that require an OpenGL context.
static void unregisterUnsharedGlObject(std::shared_ptr< void > object)
Unregister an OpenGL object from its containing context.
GlResource()
Default constructor.
static void registerUnsharedGlObject(std::shared_ptr< void > object)
Register an OpenGL object to be destroyed when its containing context is destroyed.
void(*)(void *) ContextDestroyCallback