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Listener.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
30#include <SFML/Audio/Export.hpp>
31
32#include <SFML/System/Angle.hpp>
34
35
41namespace sf::Listener
42{
60
74
83[[nodiscard]] SFML_AUDIO_API float getGlobalVolume();
84
95SFML_AUDIO_API void setPosition(const Vector3f& position);
96
106
122SFML_AUDIO_API void setDirection(const Vector3f& direction);
123
133
144SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
145
155
168
178
194SFML_AUDIO_API void setUpVector(const Vector3f& upVector);
195
205} // namespace sf::Listener
206
207
#define SFML_AUDIO_API
Represents an angle value.
Definition Angle.hpp:35
The audio listener is the point in the scene from where all the sounds are heard.
Definition Listener.hpp:42
Vector3f getPosition()
Get the current position of the listener in the scene.
void setUpVector(const Vector3f &upVector)
Set the upward vector of the listener in the scene.
Vector3f getVelocity()
Get the current forward vector of the listener in the scene.
void setPosition(const Vector3f &position)
Set the position of the listener in the scene.
void setCone(const Listener::Cone &cone)
Set the cone properties of the listener in the audio scene.
void setVelocity(const Vector3f &velocity)
Set the velocity of the listener in the scene.
float getGlobalVolume()
Get the current value of the global volume.
void setDirection(const Vector3f &direction)
Set the forward vector of the listener in the scene.
Vector3f getUpVector()
Get the current upward vector of the listener in the scene.
void setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
Listener::Cone getCone()
Get the cone properties of the listener in the audio scene.
Vector3f getDirection()
Get the current forward vector of the listener in the scene.
Structure defining the properties of a directional cone.
Definition Listener.hpp:55
float outerGain
Outer gain.
Definition Listener.hpp:58
Angle outerAngle
Outer angle.
Definition Listener.hpp:57
Angle innerAngle
Inner angle.
Definition Listener.hpp:56