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Listener.hpp File Reference

Go to the source code of this file.

Classes

struct  sf::Listener::Cone
 Structure defining the properties of a directional cone. More...
 

Namespaces

namespace  sf
 
namespace  sf::Listener
 The audio listener is the point in the scene from where all the sounds are heard.
 

Functions

void sf::Listener::setGlobalVolume (float volume)
 Change the global volume of all the sounds and musics.
 
float sf::Listener::getGlobalVolume ()
 Get the current value of the global volume.
 
void sf::Listener::setPosition (const Vector3f &position)
 Set the position of the listener in the scene.
 
Vector3f sf::Listener::getPosition ()
 Get the current position of the listener in the scene.
 
void sf::Listener::setDirection (const Vector3f &direction)
 Set the forward vector of the listener in the scene.
 
Vector3f sf::Listener::getDirection ()
 Get the current forward vector of the listener in the scene.
 
void sf::Listener::setVelocity (const Vector3f &velocity)
 Set the velocity of the listener in the scene.
 
Vector3f sf::Listener::getVelocity ()
 Get the current forward vector of the listener in the scene.
 
void sf::Listener::setCone (const Listener::Cone &cone)
 Set the cone properties of the listener in the audio scene.
 
Listener::Cone sf::Listener::getCone ()
 Get the cone properties of the listener in the audio scene.
 
void sf::Listener::setUpVector (const Vector3f &upVector)
 Set the upward vector of the listener in the scene.
 
Vector3f sf::Listener::getUpVector ()
 Get the current upward vector of the listener in the scene.