The audio listener is the point in the scene from where all the sounds are heard. More...
Classes | |
struct | Cone |
Structure defining the properties of a directional cone. More... | |
Functions | |
void | setGlobalVolume (float volume) |
Change the global volume of all the sounds and musics. | |
float | getGlobalVolume () |
Get the current value of the global volume. | |
void | setPosition (const Vector3f &position) |
Set the position of the listener in the scene. | |
Vector3f | getPosition () |
Get the current position of the listener in the scene. | |
void | setDirection (const Vector3f &direction) |
Set the forward vector of the listener in the scene. | |
Vector3f | getDirection () |
Get the current forward vector of the listener in the scene. | |
void | setVelocity (const Vector3f &velocity) |
Set the velocity of the listener in the scene. | |
Vector3f | getVelocity () |
Get the current forward vector of the listener in the scene. | |
void | setCone (const Listener::Cone &cone) |
Set the cone properties of the listener in the audio scene. | |
Listener::Cone | getCone () |
Get the cone properties of the listener in the audio scene. | |
void | setUpVector (const Vector3f &upVector) |
Set the upward vector of the listener in the scene. | |
Vector3f | getUpVector () |
Get the current upward vector of the listener in the scene. | |
Detailed Description
The audio listener is the point in the scene from where all the sounds are heard.
The audio listener defines the global properties of the audio environment, it defines where and how sounds and musics are heard.
If sf::View
is the eyes of the user, then sf::Listener
are their ears (by the way, they are often linked together – same position, orientation, etc.).
sf::Listener
is a simple interface, which allows to setup the listener in the 3D audio environment (position, direction and up vector), and to adjust the global volume.
Usage example:
Function Documentation
◆ getCone()
|
nodiscard |
◆ getDirection()
|
nodiscard |
Get the current forward vector of the listener in the scene.
- Returns
- Listener's forward vector (not normalized)
- See also
setDirection
◆ getGlobalVolume()
|
nodiscard |
Get the current value of the global volume.
- Returns
- Current global volume, in the range [0, 100]
- See also
setGlobalVolume
◆ getPosition()
|
nodiscard |
Get the current position of the listener in the scene.
- Returns
- Listener's position
- See also
setPosition
◆ getUpVector()
|
nodiscard |
Get the current upward vector of the listener in the scene.
- Returns
- Listener's upward vector (not normalized)
- See also
setUpVector
◆ getVelocity()
|
nodiscard |
Get the current forward vector of the listener in the scene.
- Returns
- Listener's velocity
- See also
setVelocity
◆ setCone()
void sf::Listener::setCone | ( | const Listener::Cone & | cone | ) |
◆ setDirection()
void sf::Listener::setDirection | ( | const Vector3f & | direction | ) |
Set the forward vector of the listener in the scene.
The direction (also called "at vector") is the vector pointing forward from the listener's perspective. Together with the up vector, it defines the 3D orientation of the listener in the scene. The direction vector doesn't have to be normalized. The default listener's direction is (0, 0, -1).
- Parameters
-
direction New listener's direction
- See also
getDirection
,setUpVector
,setPosition
◆ setGlobalVolume()
void sf::Listener::setGlobalVolume | ( | float | volume | ) |
Change the global volume of all the sounds and musics.
volume
is a number between 0 and 100; it is combined with the individual volume of each sound / music. The default value for the volume is 100 (maximum).
- Parameters
-
volume New global volume, in the range [0, 100]
- See also
getGlobalVolume
◆ setPosition()
void sf::Listener::setPosition | ( | const Vector3f & | position | ) |
Set the position of the listener in the scene.
The default listener's position is (0, 0, 0).
- Parameters
-
position New listener's position
- See also
getPosition
,setDirection
◆ setUpVector()
void sf::Listener::setUpVector | ( | const Vector3f & | upVector | ) |
Set the upward vector of the listener in the scene.
The up vector is the vector that points upward from the listener's perspective. Together with the direction, it defines the 3D orientation of the listener in the scene. The up vector doesn't have to be normalized. The default listener's up vector is (0, 1, 0). It is usually not necessary to change it, especially in 2D scenarios.
- Parameters
-
upVector New listener's up vector
- See also
getUpVector
,setDirection
,setPosition
◆ setVelocity()
void sf::Listener::setVelocity | ( | const Vector3f & | velocity | ) |
Set the velocity of the listener in the scene.
The default listener's velocity is (0, 0, -1).
- Parameters
-
velocity New listener's velocity
- See also
getVelocity
,getDirection
,setUpVector
,setPosition