Documentation of SFML 2.6.2

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Encapsulate an IPv4 network address. More...

#include <SFML/Network/IpAddress.hpp>

Public Member Functions

 IpAddress ()
 Default constructor.
 
 IpAddress (const std::string &address)
 Construct the address from a string.
 
 IpAddress (const char *address)
 Construct the address from a string.
 
 IpAddress (Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)
 Construct the address from 4 bytes.
 
 IpAddress (Uint32 address)
 Construct the address from a 32-bits integer.
 
std::string toString () const
 Get a string representation of the address.
 
Uint32 toInteger () const
 Get an integer representation of the address.
 

Static Public Member Functions

static IpAddress getLocalAddress ()
 Get the computer's local address.
 
static IpAddress getPublicAddress (Time timeout=Time::Zero)
 Get the computer's public address.
 

Static Public Attributes

static const IpAddress None
 Value representing an empty/invalid address.
 
static const IpAddress Any
 Value representing any address (0.0.0.0)
 
static const IpAddress LocalHost
 The "localhost" address (for connecting a computer to itself locally)
 
static const IpAddress Broadcast
 The "broadcast" address (for sending UDP messages to everyone on a local network)
 

Friends

bool operator< (const IpAddress &left, const IpAddress &right)
 Overload of < operator to compare two IP addresses.
 

Detailed Description

Encapsulate an IPv4 network address.

sf::IpAddress is a utility class for manipulating network addresses.

It provides a set a implicit constructors and conversion functions to easily build or transform an IP address from/to various representations.

Usage example:

sf::IpAddress a0; // an invalid address
sf::IpAddress a1 = sf::IpAddress::None; // an invalid address (same as a0)
sf::IpAddress a2("127.0.0.1"); // the local host address
sf::IpAddress a3 = sf::IpAddress::Broadcast; // the broadcast address
sf::IpAddress a4(192, 168, 1, 56); // a local address
sf::IpAddress a5("my_computer"); // a local address created from a network name
sf::IpAddress a6("89.54.1.169"); // a distant address
sf::IpAddress a7("www.google.com"); // a distant address created from a network name
sf::IpAddress a8 = sf::IpAddress::getLocalAddress(); // my address on the local network
sf::IpAddress a9 = sf::IpAddress::getPublicAddress(); // my address on the internet
Encapsulate an IPv4 network address.
Definition IpAddress.hpp:45
static const IpAddress None
Value representing an empty/invalid address.
static IpAddress getLocalAddress()
Get the computer's local address.
static IpAddress getPublicAddress(Time timeout=Time::Zero)
Get the computer's public address.
static const IpAddress Broadcast
The "broadcast" address (for sending UDP messages to everyone on a local network)

Note that sf::IpAddress currently doesn't support IPv6 nor other types of network addresses.

Definition at line 44 of file IpAddress.hpp.

Constructor & Destructor Documentation

◆ IpAddress() [1/5]

sf::IpAddress::IpAddress ( )

Default constructor.

This constructor creates an empty (invalid) address

◆ IpAddress() [2/5]

sf::IpAddress::IpAddress ( const std::string & address)

Construct the address from a string.

Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost").

Parameters
addressIP address or network name

◆ IpAddress() [3/5]

sf::IpAddress::IpAddress ( const char * address)

Construct the address from a string.

Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost"). This is equivalent to the constructor taking a std::string parameter, it is defined for convenience so that the implicit conversions from literal strings to IpAddress work.

Parameters
addressIP address or network name

◆ IpAddress() [4/5]

sf::IpAddress::IpAddress ( Uint8 byte0,
Uint8 byte1,
Uint8 byte2,
Uint8 byte3 )

Construct the address from 4 bytes.

Calling IpAddress(a, b, c, d) is equivalent to calling IpAddress("a.b.c.d"), but safer as it doesn't have to parse a string to get the address components.

Parameters
byte0First byte of the address
byte1Second byte of the address
byte2Third byte of the address
byte3Fourth byte of the address

◆ IpAddress() [5/5]

sf::IpAddress::IpAddress ( Uint32 address)
explicit

Construct the address from a 32-bits integer.

This constructor uses the internal representation of the address directly. It should be used for optimization purposes, and only if you got that representation from IpAddress::toInteger().

Parameters
address4 bytes of the address packed into a 32-bits integer
See also
toInteger

Member Function Documentation

◆ getLocalAddress()

static IpAddress sf::IpAddress::getLocalAddress ( )
static

Get the computer's local address.

The local address is the address of the computer from the LAN point of view, i.e. something like 192.168.1.56. It is meaningful only for communications over the local network. Unlike getPublicAddress, this function is fast and may be used safely anywhere.

Returns
Local IP address of the computer
See also
getPublicAddress

◆ getPublicAddress()

static IpAddress sf::IpAddress::getPublicAddress ( Time timeout = Time::Zero)
static

Get the computer's public address.

The public address is the address of the computer from the internet point of view, i.e. something like 89.54.1.169. It is necessary for communications over the world wide web. The only way to get a public address is to ask it to a distant website; as a consequence, this function depends on both your network connection and the server, and may be very slow. You should use it as few as possible. Because this function depends on the network connection and on a distant server, you may use a time limit if you don't want your program to be possibly stuck waiting in case there is a problem; this limit is deactivated by default.

Parameters
timeoutMaximum time to wait
Returns
Public IP address of the computer
See also
getLocalAddress

◆ toInteger()

Uint32 sf::IpAddress::toInteger ( ) const

Get an integer representation of the address.

The returned number is the internal representation of the address, and should be used for optimization purposes only (like sending the address through a socket). The integer produced by this function can then be converted back to a sf::IpAddress with the proper constructor.

Returns
32-bits unsigned integer representation of the address
See also
toString

◆ toString()

std::string sf::IpAddress::toString ( ) const

Get a string representation of the address.

The returned string is the decimal representation of the IP address (like "192.168.1.56"), even if it was constructed from a host name.

Returns
String representation of the address
See also
toInteger

Friends And Related Symbol Documentation

◆ operator<

bool operator< ( const IpAddress & left,
const IpAddress & right )
friend

Overload of < operator to compare two IP addresses.

Parameters
leftLeft operand (a IP address)
rightRight operand (a IP address)
Returns
True if left is lesser than right

Member Data Documentation

◆ Any

const IpAddress sf::IpAddress::Any
static

Value representing any address (0.0.0.0)

Definition at line 185 of file IpAddress.hpp.

◆ Broadcast

const IpAddress sf::IpAddress::Broadcast
static

The "broadcast" address (for sending UDP messages to everyone on a local network)

Definition at line 187 of file IpAddress.hpp.

◆ LocalHost

const IpAddress sf::IpAddress::LocalHost
static

The "localhost" address (for connecting a computer to itself locally)

Definition at line 186 of file IpAddress.hpp.

◆ None

const IpAddress sf::IpAddress::None
static

Value representing an empty/invalid address.

Definition at line 184 of file IpAddress.hpp.


The documentation for this class was generated from the following file: