Documentation de SFML 2.6.2
Attention: cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.Loading...
Searching...
No Matches
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
#include <SFML/Graphics/Shader.hpp>
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn.
Definition at line 74 of file Shader.hpp.