Documentation of SFML 2.1

Warning: this page refers to an old version of SFML. Click here to switch to the latest version.
sf::Shape Class Referenceabstract

Base class for textured shapes with outline. More...

#include <Shape.hpp>

Inheritance diagram for sf::Shape:
sf::Drawable sf::Transformable sf::CircleShape sf::ConvexShape sf::RectangleShape

Public Member Functions

virtual ~Shape ()
 Virtual destructor.
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape.
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display.
 
void setFillColor (const Color &color)
 Set the fill color of the shape.
 
void setOutlineColor (const Color &color)
 Set the outline color of the shape.
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline.
 
const TexturegetTexture () const
 Get the source texture of the shape.
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape.
 
const ColorgetFillColor () const
 Get the fill color of the shape.
 
const ColorgetOutlineColor () const
 Get the outline color of the shape.
 
float getOutlineThickness () const
 Get the outline thickness of the shape.
 
virtual unsigned int getPointCount () const =0
 Get the total number of points of the shape.
 
virtual Vector2f getPoint (unsigned int index) const =0
 Get a point of the shape.
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity.
 
void setPosition (float x, float y)
 set the position of the object
 
void setPosition (const Vector2f &position)
 set the position of the object
 
void setRotation (float angle)
 set the orientation of the object
 
void setScale (float factorX, float factorY)
 set the scale factors of the object
 
void setScale (const Vector2f &factors)
 set the scale factors of the object
 
void setOrigin (float x, float y)
 set the local origin of the object
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object
 
const Vector2fgetPosition () const
 get the position of the object
 
float getRotation () const
 get the orientation of the object
 
const Vector2fgetScale () const
 get the current scale of the object
 
const Vector2fgetOrigin () const
 get the local origin of the object
 
void move (float offsetX, float offsetY)
 Move the object by a given offset.
 
void move (const Vector2f &offset)
 Move the object by a given offset.
 
void rotate (float angle)
 Rotate the object.
 
void scale (float factorX, float factorY)
 Scale the object.
 
void scale (const Vector2f &factor)
 Scale the object.
 
const TransformgetTransform () const
 get the combined transform of the object
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object
 

Protected Member Functions

 Shape ()
 Default constructor.
 
void update ()
 Recompute the internal geometry of the shape.
 

Detailed Description

Base class for textured shapes with outline.

sf::Shape is a drawable class that allows to define and display a custom convex shape on a render target.

It's only an abstract base, it needs to be specialized for concrete types of shapes (circle, rectangle, convex polygon, star, ...).

In addition to the attributes provided by the specialized shape classes, a shape always has the following attributes:

  • a texture
  • a texture rectangle
  • a fill color
  • an outline color
  • an outline thickness

Each feature is optional, and can be disabled easily:

  • the texture can be null
  • the fill/outline colors can be sf::Color::Transparent
  • the outline thickness can be zero

You can write your own derived shape class, there are only two virtual functions to override:

  • getPointCount must return the number of points of the shape
  • getPoint must return the points of the shape
See Also
sf::RectangleShape, sf::CircleShape, sf::ConvexShape, sf::Transformable

Definition at line 44 of file Shape.hpp.

Constructor & Destructor Documentation

virtual sf::Shape::~Shape ( )
virtual

Virtual destructor.

sf::Shape::Shape ( )
protected

Default constructor.

Member Function Documentation

const Color& sf::Shape::getFillColor ( ) const

Get the fill color of the shape.

Returns
Fill color of the shape
See Also
setFillColor
FloatRect sf::Shape::getGlobalBounds ( ) const

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.

Returns
Global bounding rectangle of the entity
const Transform& sf::Transformable::getInverseTransform ( ) const
inherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See Also
getTransform
FloatRect sf::Shape::getLocalBounds ( ) const

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity
const Vector2f& sf::Transformable::getOrigin ( ) const
inherited

get the local origin of the object

Returns
Current origin
See Also
setOrigin
const Color& sf::Shape::getOutlineColor ( ) const

Get the outline color of the shape.

Returns
Outline color of the shape
See Also
setOutlineColor
float sf::Shape::getOutlineThickness ( ) const

Get the outline thickness of the shape.

Returns
Outline thickness of the shape
See Also
setOutlineThickness
virtual Vector2f sf::Shape::getPoint ( unsigned int  index) const
pure virtual

Get a point of the shape.

The result is undefined if index is out of the valid range.

Parameters
indexIndex of the point to get, in range [0 .. getPointCount() - 1]
Returns
Index-th point of the shape
See Also
getPointCount

Implemented in sf::ConvexShape, sf::CircleShape, and sf::RectangleShape.

virtual unsigned int sf::Shape::getPointCount ( ) const
pure virtual

Get the total number of points of the shape.

Returns
Number of points of the shape
See Also
getPoint

Implemented in sf::CircleShape, sf::RectangleShape, and sf::ConvexShape.

const Vector2f& sf::Transformable::getPosition ( ) const
inherited

get the position of the object

Returns
Current position
See Also
setPosition
float sf::Transformable::getRotation ( ) const
inherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation, in degrees
See Also
setRotation
const Vector2f& sf::Transformable::getScale ( ) const
inherited

get the current scale of the object

Returns
Current scale factors
See Also
setScale
const Texture* sf::Shape::getTexture ( ) const

Get the source texture of the shape.

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

Returns
Pointer to the shape's texture
See Also
setTexture
const IntRect& sf::Shape::getTextureRect ( ) const

Get the sub-rectangle of the texture displayed by the shape.

Returns
Texture rectangle of the shape
See Also
setTextureRect
const Transform& sf::Transformable::getTransform ( ) const
inherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See Also
getInverseTransform
void sf::Transformable::move ( float  offsetX,
float  offsetY 
)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
offsetXX offset
offsetYY offset
See Also
setPosition
void sf::Transformable::move ( const Vector2f offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
offsetOffset
See Also
setPosition
void sf::Transformable::rotate ( float  angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
angleAngle of rotation, in degrees
void sf::Transformable::scale ( float  factorX,
float  factorY 
)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
factorXHorizontal scale factor
factorYVertical scale factor
See Also
setScale
void sf::Transformable::scale ( const Vector2f factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
factorScale factors
See Also
setScale
void sf::Shape::setFillColor ( const Color color)

Set the fill color of the shape.

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

Parameters
colorNew color of the shape
See Also
getFillColor, setOutlineColor
void sf::Transformable::setOrigin ( float  x,
float  y 
)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
xX coordinate of the new origin
yY coordinate of the new origin
See Also
getOrigin
void sf::Transformable::setOrigin ( const Vector2f origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See Also
getOrigin
void sf::Shape::setOutlineColor ( const Color color)

Set the outline color of the shape.

By default, the shape's outline color is opaque white.

Parameters
colorNew outline color of the shape
See Also
getOutlineColor, setFillColor
void sf::Shape::setOutlineThickness ( float  thickness)

Set the thickness of the shape's outline.

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

Parameters
thicknessNew outline thickness
See Also
getOutlineThickness
void sf::Transformable::setPosition ( float  x,
float  y 
)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
xX coordinate of the new position
yY coordinate of the new position
See Also
move, getPosition
void sf::Transformable::setPosition ( const Vector2f position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Parameters
positionNew position
See Also
move, getPosition
void sf::Transformable::setRotation ( float  angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation, in degrees
See Also
rotate, getRotation
void sf::Transformable::setScale ( float  factorX,
float  factorY 
)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorXNew horizontal scale factor
factorYNew vertical scale factor
See Also
scale, getScale
void sf::Transformable::setScale ( const Vector2f factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See Also
scale, getScale
void sf::Shape::setTexture ( const Texture texture,
bool  resetRect = false 
)

Change the source texture of the shape.

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behaviour is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

Parameters
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
See Also
getTexture, setTextureRect
void sf::Shape::setTextureRect ( const IntRect rect)

Set the sub-rectangle of the texture that the shape will display.

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

Parameters
rectRectangle defining the region of the texture to display
See Also
getTextureRect, setTexture
void sf::Shape::update ( )
protected

Recompute the internal geometry of the shape.

This function must be called by the derived class everytime the shape's points change (ie. the result of either getPointCount or getPoint is different).


The documentation for this class was generated from the following file: