Give access to the real-time state of the joysticks. More...
Classes | |
struct | Identification |
Structure holding a joystick's identification. More... | |
Enumerations | |
enum class | Axis { X , Y , Z , R , U , V , PovX , PovY } |
Axes supported by SFML joysticks. More... | |
Functions | |
bool | isConnected (unsigned int joystick) |
Check if a joystick is connected. | |
unsigned int | getButtonCount (unsigned int joystick) |
Return the number of buttons supported by a joystick. | |
bool | hasAxis (unsigned int joystick, Axis axis) |
Check if a joystick supports a given axis. | |
bool | isButtonPressed (unsigned int joystick, unsigned int button) |
Check if a joystick button is pressed. | |
float | getAxisPosition (unsigned int joystick, Axis axis) |
Get the current position of a joystick axis. | |
Identification | getIdentification (unsigned int joystick) |
Get the joystick information. | |
void | update () |
Update the states of all joysticks. | |
Variables | |
static constexpr unsigned int | Count {8} |
Constants related to joysticks capabilities. | |
static constexpr unsigned int | ButtonCount {32} |
Maximum number of supported buttons. | |
static constexpr unsigned int | AxisCount {8} |
Maximum number of supported axes. | |
Detailed Description
Give access to the real-time state of the joysticks.
sf::Joystick
provides an interface to the state of the joysticks.
Each joystick is identified by an index that is passed to the functions in this namespace.
This namespace allows users to query the state of joysticks at any time and directly, without having to deal with a window and its events. Compared to the JoystickMoved
, JoystickButtonPressed
and JoystickButtonReleased
events, sf::Joystick
can retrieve the state of axes and buttons of joysticks at any time (you don't need to store and update a boolean on your side in order to know if a button is pressed or released), and you always get the real state of joysticks, even if they are moved, pressed or released when your window is out of focus and no event is triggered.
SFML supports:
- 8 joysticks (
sf::Joystick::Count
) - 32 buttons per joystick (
sf::Joystick::ButtonCount
) - 8 axes per joystick (
sf::Joystick::AxisCount
)
Unlike the keyboard or mouse, the state of joysticks is sometimes not directly available (depending on the OS), therefore an update()
function must be called in order to update the current state of joysticks. When you have a window with event handling, this is done automatically, you don't need to call anything. But if you have no window, or if you want to check joysticks state before creating one, you must call sf::Joystick::update
explicitly.
Usage example:
- See also
sf::Keyboard
,sf::Mouse
Enumeration Type Documentation
◆ Axis
|
strong |
Axes supported by SFML joysticks.
Enumerator | |
---|---|
X | The X axis. |
Y | The Y axis. |
Z | The Z axis. |
R | The R axis. |
U | The U axis. |
V | The V axis. |
PovX | The X axis of the point-of-view hat. |
PovY | The Y axis of the point-of-view hat. |
Definition at line 54 of file Joystick.hpp.
Function Documentation
◆ getAxisPosition()
|
nodiscard |
Get the current position of a joystick axis.
If the joystick is not connected, this function returns 0.
- Parameters
-
joystick Index of the joystick axis Axis to check
- Returns
- Current position of the axis, in range [-100 .. 100]
◆ getButtonCount()
|
nodiscard |
Return the number of buttons supported by a joystick.
If the joystick is not connected, this function returns 0.
- Parameters
-
joystick Index of the joystick
- Returns
- Number of buttons supported by the joystick
◆ getIdentification()
|
nodiscard |
Get the joystick information.
- Parameters
-
joystick Index of the joystick
- Returns
- Structure containing joystick information.
◆ hasAxis()
|
nodiscard |
Check if a joystick supports a given axis.
If the joystick is not connected, this function returns false
.
- Parameters
-
joystick Index of the joystick axis Axis to check
- Returns
true
if the joystick supports the axis,false
otherwise
◆ isButtonPressed()
|
nodiscard |
Check if a joystick button is pressed.
If the joystick is not connected, this function returns false
.
- Parameters
-
joystick Index of the joystick button Button to check
- Returns
true
if the button is pressed,false
otherwise
◆ isConnected()
|
nodiscard |
Check if a joystick is connected.
- Parameters
-
joystick Index of the joystick to check
- Returns
true
if the joystick is connected,false
otherwise
◆ update()
void sf::Joystick::update | ( | ) |
Update the states of all joysticks.
This function is used internally by SFML, so you normally don't have to call it explicitly. However, you may need to call it if you have no window yet (or no window at all): in this case the joystick states are not updated automatically.
Variable Documentation
◆ AxisCount
|
staticconstexpr |
Maximum number of supported axes.
Definition at line 47 of file Joystick.hpp.
◆ ButtonCount
|
staticconstexpr |
Maximum number of supported buttons.
Definition at line 46 of file Joystick.hpp.
◆ Count
|
staticconstexpr |
Constants related to joysticks capabilities.
Maximum number of supported joysticks
Definition at line 45 of file Joystick.hpp.