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sf::Texture Member List

This is the complete list of members for sf::Texture, including all inherited members.

bind(const Texture *texture, CoordinateType coordinateType=CoordinateType::Normalized)sf::Texturestatic
copyToImage() constsf::Texture
generateMipmap()sf::Texture
getMaximumSize()sf::Texturestatic
getNativeHandle() constsf::Texture
getSize() constsf::Texture
isRepeated() constsf::Texture
isSmooth() constsf::Texture
isSrgb() constsf::Texture
loadFromFile(const std::filesystem::path &filename, bool sRgb=false, const IntRect &area={})sf::Texture
loadFromImage(const Image &image, bool sRgb=false, const IntRect &area={})sf::Texture
loadFromMemory(const void *data, std::size_t size, bool sRgb=false, const IntRect &area={})sf::Texture
loadFromStream(InputStream &stream, bool sRgb=false, const IntRect &area={})sf::Texture
operator=(const Texture &)sf::Texture
operator=(Texture &&) noexceptsf::Texture
RenderTarget classsf::Texturefriend
RenderTexture classsf::Texturefriend
resize(Vector2u size, bool sRgb=false)sf::Texture
setRepeated(bool repeated)sf::Texture
setSmooth(bool smooth)sf::Texture
swap(Texture &right) noexceptsf::Texture
Text classsf::Texturefriend
Texture()sf::Texture
Texture(const Texture &copy)sf::Texture
Texture(Texture &&) noexceptsf::Texture
Texture(const std::filesystem::path &filename, bool sRgb=false)sf::Textureexplicit
Texture(const std::filesystem::path &filename, bool sRgb, const IntRect &area)sf::Texture
Texture(const void *data, std::size_t size, bool sRgb=false)sf::Texture
Texture(const void *data, std::size_t size, bool sRgb, const IntRect &area)sf::Texture
Texture(InputStream &stream, bool sRgb=false)sf::Textureexplicit
Texture(InputStream &stream, bool sRgb, const IntRect &area)sf::Texture
Texture(const Image &image, bool sRgb=false)sf::Textureexplicit
Texture(const Image &image, bool sRgb, const IntRect &area)sf::Texture
Texture(Vector2u size, bool sRgb=false)sf::Textureexplicit
update(const std::uint8_t *pixels)sf::Texture
update(const std::uint8_t *pixels, Vector2u size, Vector2u dest)sf::Texture
update(const Texture &texture)sf::Texture
update(const Texture &texture, Vector2u dest)sf::Texture
update(const Image &image)sf::Texture
update(const Image &image, Vector2u dest)sf::Texture
update(const Window &window)sf::Texture
update(const Window &window, Vector2u dest)sf::Texture
~Texture()sf::Texture