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Texture.hpp File Reference
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/CoordinateType.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Window/GlResource.hpp>
#include <SFML/System/Vector2.hpp>
#include <filesystem>
#include <cstddef>
#include <cstdint>

Go to the source code of this file.

Classes

class  sf::Texture
 Image living on the graphics card that can be used for drawing. More...
 

Namespaces

namespace  sf
 

Functions

void sf::swap (Texture &left, Texture &right) noexcept
 Swap the contents of one texture with those of another.