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RenderTarget.hpp
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7// In no event will the authors be held liable for any damages arising from the use of this software.
331 void draw(const VertexBuffer& vertexBuffer, const RenderStates& states = RenderStates::Default);
507 void applyTexture(const Texture* texture, CoordinateType coordinateType = CoordinateType::Pixels);
Abstract base class for objects that can be drawn to a render target.
Definition Drawable.hpp:44
Base class for all render targets (window, texture, ...)
Definition RenderTarget.hpp:63
RenderTarget & operator=(const RenderTarget &)=delete
Deleted copy assignment.
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition CoordinateType.hpp:38
Definition AudioResource.hpp:36