Class for loading, manipulating and saving images. More...
#include <SFML/Graphics/Image.hpp>
Public Member Functions | |
Image () | |
Default constructor. | |
~Image () | |
Destructor. | |
void | create (unsigned int width, unsigned int height, const Color &color=Color(0, 0, 0)) |
Create the image and fill it with a unique color. | |
void | create (unsigned int width, unsigned int height, const Uint8 *pixels) |
Create the image from an array of pixels. | |
bool | loadFromFile (const std::string &filename) |
Load the image from a file on disk. | |
bool | loadFromMemory (const void *data, std::size_t size) |
Load the image from a file in memory. | |
bool | loadFromStream (InputStream &stream) |
Load the image from a custom stream. | |
bool | saveToFile (const std::string &filename) const |
Save the image to a file on disk. | |
bool | saveToMemory (std::vector< sf::Uint8 > &output, const std::string &format) const |
Save the image to a buffer in memory. | |
Vector2u | getSize () const |
Return the size (width and height) of the image. | |
void | createMaskFromColor (const Color &color, Uint8 alpha=0) |
Create a transparency mask from a specified color-key. | |
void | copy (const Image &source, unsigned int destX, unsigned int destY, const IntRect &sourceRect=IntRect(0, 0, 0, 0), bool applyAlpha=false) |
Copy pixels from another image onto this one. | |
void | setPixel (unsigned int x, unsigned int y, const Color &color) |
Change the color of a pixel. | |
Color | getPixel (unsigned int x, unsigned int y) const |
Get the color of a pixel. | |
const Uint8 * | getPixelsPtr () const |
Get a read-only pointer to the array of pixels. | |
void | flipHorizontally () |
Flip the image horizontally (left <-> right) | |
void | flipVertically () |
Flip the image vertically (top <-> bottom) | |
Class for loading, manipulating and saving images.
sf::Image is an abstraction to manipulate images as bidimensional arrays of pixels.
The class provides functions to load, read, write and save pixels, as well as many other useful functions.
sf::Image can handle a unique internal representation of pixels, which is RGBA 32 bits. This means that a pixel must be composed of 8 bits red, green, blue and alpha channels – just like a sf::Color. All the functions that return an array of pixels follow this rule, and all parameters that you pass to sf::Image functions (such as loadFromMemory) must use this representation as well.
A sf::Image can be copied, but it is a heavy resource and if possible you should always use [const] references to pass or return them to avoid useless copies.
Usage example:
sf::Image::Image | ( | ) |
Default constructor.
Creates an empty image.
sf::Image::~Image | ( | ) |
Destructor.
void sf::Image::copy | ( | const Image & | source, |
unsigned int | destX, | ||
unsigned int | destY, | ||
const IntRect & | sourceRect = IntRect(0, 0, 0, 0), | ||
bool | applyAlpha = false ) |
Copy pixels from another image onto this one.
This function does a slow pixel copy and should not be used intensively. It can be used to prepare a complex static image from several others, but if you need this kind of feature in real-time you'd better use sf::RenderTexture.
If sourceRect is empty, the whole image is copied. If applyAlpha is set to true, alpha blending is applied from the source pixels to the destination pixels using the over operator. If it is false, the source pixels are copied unchanged with their alpha value.
See https://en.wikipedia.org/wiki/Alpha_compositing for details on the over operator.
source | Source image to copy |
destX | X coordinate of the destination position |
destY | Y coordinate of the destination position |
sourceRect | Sub-rectangle of the source image to copy |
applyAlpha | Should the copy take into account the source transparency? |
void sf::Image::create | ( | unsigned int | width, |
unsigned int | height, | ||
const Color & | color = Color(0, 0, 0) ) |
Create the image and fill it with a unique color.
width | Width of the image |
height | Height of the image |
color | Fill color |
void sf::Image::create | ( | unsigned int | width, |
unsigned int | height, | ||
const Uint8 * | pixels ) |
Create the image from an array of pixels.
The pixel array is assumed to contain 32-bits RGBA pixels, and have the given width and height. If not, this is an undefined behavior. If pixels is null, an empty image is created.
width | Width of the image |
height | Height of the image |
pixels | Array of pixels to copy to the image |
void sf::Image::createMaskFromColor | ( | const Color & | color, |
Uint8 | alpha = 0 ) |
Create a transparency mask from a specified color-key.
This function sets the alpha value of every pixel matching the given color to alpha (0 by default), so that they become transparent.
color | Color to make transparent |
alpha | Alpha value to assign to transparent pixels |
void sf::Image::flipHorizontally | ( | ) |
Flip the image horizontally (left <-> right)
void sf::Image::flipVertically | ( | ) |
Flip the image vertically (top <-> bottom)
Color sf::Image::getPixel | ( | unsigned int | x, |
unsigned int | y ) const |
const Uint8 * sf::Image::getPixelsPtr | ( | ) | const |
Get a read-only pointer to the array of pixels.
The returned value points to an array of RGBA pixels made of 8 bits integers components. The size of the array is width * height * 4 (getSize().x * getSize().y * 4). Warning: the returned pointer may become invalid if you modify the image, so you should never store it for too long. If the image is empty, a null pointer is returned.
Vector2u sf::Image::getSize | ( | ) | const |
Return the size (width and height) of the image.
bool sf::Image::loadFromFile | ( | const std::string & | filename | ) |
Load the image from a file on disk.
The supported image formats are bmp, png, tga, jpg, gif, psd, hdr, pic and pnm. Some format options are not supported, like jpeg with arithmetic coding or ASCII pnm. If this function fails, the image is left unchanged.
filename | Path of the image file to load |
bool sf::Image::loadFromMemory | ( | const void * | data, |
std::size_t | size ) |
Load the image from a file in memory.
The supported image formats are bmp, png, tga, jpg, gif, psd, hdr, pic and pnm. Some format options are not supported, like jpeg with arithmetic coding or ASCII pnm. If this function fails, the image is left unchanged.
data | Pointer to the file data in memory |
size | Size of the data to load, in bytes |
bool sf::Image::loadFromStream | ( | InputStream & | stream | ) |
Load the image from a custom stream.
The supported image formats are bmp, png, tga, jpg, gif, psd, hdr, pic and pnm. Some format options are not supported, like jpeg with arithmetic coding or ASCII pnm. If this function fails, the image is left unchanged.
stream | Source stream to read from |
bool sf::Image::saveToFile | ( | const std::string & | filename | ) | const |
Save the image to a file on disk.
The format of the image is automatically deduced from the extension. The supported image formats are bmp, png, tga and jpg. The destination file is overwritten if it already exists. This function fails if the image is empty.
filename | Path of the file to save |
bool sf::Image::saveToMemory | ( | std::vector< sf::Uint8 > & | output, |
const std::string & | format ) const |
Save the image to a buffer in memory.
The format of the image must be specified. The supported image formats are bmp, png, tga and jpg. This function fails if the image is empty, or if the format was invalid.
output | Buffer to fill with encoded data |
format | Encoding format to use |
void sf::Image::setPixel | ( | unsigned int | x, |
unsigned int | y, | ||
const Color & | color ) |
Change the color of a pixel.
This function doesn't check the validity of the pixel coordinates, using out-of-range values will result in an undefined behavior.
x | X coordinate of pixel to change |
y | Y coordinate of pixel to change |
color | New color of the pixel |