Documentation de SFML 2.6.2

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sf::RenderWindow Member List

This is the complete list of members for sf::RenderWindow, including all inherited members.

capture() constsf::RenderWindow
clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
close()sf::Windowvirtual
create(VideoMode mode, const String &title, Uint32 style=Style::Default)sf::Windowvirtual
create(VideoMode mode, const String &title, Uint32 style, const ContextSettings &settings)sf::Windowvirtual
create(WindowHandle handle)sf::Windowvirtual
create(WindowHandle handle, const ContextSettings &settings)sf::Windowvirtual
createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=0)sf::WindowBase
display()sf::Window
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
getDefaultView() constsf::RenderTarget
getPosition() constsf::WindowBase
getSettings() constsf::Window
getSize() constsf::RenderWindowvirtual
getSystemHandle() constsf::WindowBase
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
hasFocus() constsf::WindowBase
sf::initialize()sf::RenderTargetprotected
isOpen() constsf::WindowBase
isSrgb() constsf::RenderWindowvirtual
mapCoordsToPixel(const Vector2f &point) constsf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) constsf::RenderTarget
onCreate()sf::RenderWindowprotectedvirtual
onResize()sf::RenderWindowprotectedvirtual
pollEvent(Event &event)sf::WindowBase
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
RenderWindow()sf::RenderWindow
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::RenderWindow
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::RenderWindowexplicit
requestFocus()sf::WindowBase
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderWindowvirtual
sf::Window::setActive(bool active=true) constsf::Window
setFramerateLimit(unsigned int limit)sf::Window
setIcon(unsigned int width, unsigned int height, const Uint8 *pixels)sf::WindowBase
setJoystickThreshold(float threshold)sf::WindowBase
setKeyRepeatEnabled(bool enabled)sf::WindowBase
setMouseCursor(const Cursor &cursor)sf::WindowBase
setMouseCursorGrabbed(bool grabbed)sf::WindowBase
setMouseCursorVisible(bool visible)sf::WindowBase
setPosition(const Vector2i &position)sf::WindowBase
setSize(const Vector2u &size)sf::WindowBase
setTitle(const String &title)sf::WindowBase
setVerticalSyncEnabled(bool enabled)sf::Window
setView(const View &view)sf::RenderTarget
setVisible(bool visible)sf::WindowBase
waitEvent(Event &event)sf::WindowBase
Window()sf::Window
Window(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::Window
Window(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::Windowexplicit
WindowBase()sf::WindowBase
WindowBase(VideoMode mode, const String &title, Uint32 style=Style::Default)sf::WindowBase
WindowBase(WindowHandle handle)sf::WindowBaseexplicit
~RenderTarget()sf::RenderTargetvirtual
~RenderWindow()sf::RenderWindowvirtual
~Window()sf::Windowvirtual
~WindowBase()sf::WindowBasevirtual