Documentation de SFML 2.6.2

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Give access to the real-time state of the keyboard. More...

#include <SFML/Window/Keyboard.hpp>

Classes

struct  Scan
 Scancodes. More...
 

Public Types

enum  Key {
  Unknown = -1 , A = 0 , B , C ,
  D , E , F , G ,
  H , I , J , K ,
  L , M , N , O ,
  P , Q , R , S ,
  T , U , V , W ,
  X , Y , Z , Num0 ,
  Num1 , Num2 , Num3 , Num4 ,
  Num5 , Num6 , Num7 , Num8 ,
  Num9 , Escape , LControl , LShift ,
  LAlt , LSystem , RControl , RShift ,
  RAlt , RSystem , Menu , LBracket ,
  RBracket , Semicolon , Comma , Period ,
  Apostrophe , Slash , Backslash , Grave ,
  Equal , Hyphen , Space , Enter ,
  Backspace , Tab , PageUp , PageDown ,
  End , Home , Insert , Delete ,
  Add , Subtract , Multiply , Divide ,
  Left , Right , Up , Down ,
  Numpad0 , Numpad1 , Numpad2 , Numpad3 ,
  Numpad4 , Numpad5 , Numpad6 , Numpad7 ,
  Numpad8 , Numpad9 , F1 , F2 ,
  F3 , F4 , F5 , F6 ,
  F7 , F8 , F9 , F10 ,
  F11 , F12 , F13 , F14 ,
  F15 , Pause , KeyCount , Tilde = Grave ,
  Dash = Hyphen , BackSpace = Backspace , BackSlash = Backslash , SemiColon = Semicolon ,
  Return = Enter , Quote = Apostrophe
}
 Key codes. More...
 
typedef Scan::Scancode Scancode
 

Static Public Member Functions

static bool isKeyPressed (Key key)
 Check if a key is pressed.
 
static bool isKeyPressed (Scancode code)
 Check if a key is pressed.
 
static Key localize (Scancode code)
 Localize a physical key to a logical one.
 
static Scancode delocalize (Key key)
 Identify the physical key corresponding to a logical one.
 
static String getDescription (Scancode code)
 Provide a string representation for a given scancode.
 
static void setVirtualKeyboardVisible (bool visible)
 Show or hide the virtual keyboard.
 

Detailed Description

Give access to the real-time state of the keyboard.

sf::Keyboard provides an interface to the state of the keyboard.

It only contains static functions (a single keyboard is assumed), so it's not meant to be instantiated.

This class allows users to query the keyboard state at any time and directly, without having to deal with a window and its events. Compared to the KeyPressed and KeyReleased events, sf::Keyboard can retrieve the state of a key at any time (you don't need to store and update a boolean on your side in order to know if a key is pressed or released), and you always get the real state of the keyboard, even if keys are pressed or released when your window is out of focus and no event is triggered.

Usage example:

{
// move left...
}
{
// move right...
}
{
// quit...
}
{
// open in-game command line (if it's not already open)
}
static bool isKeyPressed(Key key)
Check if a key is pressed.
@ Right
Right arrow.
Definition Keyboard.hpp:129
@ Escape
The Escape key.
Definition Keyboard.hpp:93
@ Left
Left arrow.
Definition Keyboard.hpp:128
@ Grave
Keyboard ` and ~ key.
Definition Keyboard.hpp:246
See also
sf::Joystick, sf::Mouse, sf::Touch

Definition at line 42 of file Keyboard.hpp.

Member Typedef Documentation

◆ Scancode

Member Enumeration Documentation

◆ Key

Key codes.

The enumerators refer to the "localized" key; i.e. depending on the layout set by the operating system, a key can be mapped to Y or Z.

Enumerator
Unknown 

Unhandled key.

The A key.

The B key.

The C key.

The D key.

The E key.

The F key.

The G key.

The H key.

The I key.

The J key.

The K key.

The L key.

The M key.

The N key.

The O key.

The P key.

The Q key.

The R key.

The S key.

The T key.

The U key.

The V key.

The W key.

The X key.

The Y key.

The Z key.

Num0 

The 0 key.

Num1 

The 1 key.

Num2 

The 2 key.

Num3 

The 3 key.

Num4 

The 4 key.

Num5 

The 5 key.

Num6 

The 6 key.

Num7 

The 7 key.

Num8 

The 8 key.

Num9 

The 9 key.

Escape 

The Escape key.

LControl 

The left Control key.

LShift 

The left Shift key.

LAlt 

The left Alt key.

LSystem 

The left OS specific key: window (Windows and Linux), apple (macOS), ...

RControl 

The right Control key.

RShift 

The right Shift key.

RAlt 

The right Alt key.

RSystem 

The right OS specific key: window (Windows and Linux), apple (macOS), ...

Menu 

The Menu key.

LBracket 

The [ key.

RBracket 

The ] key.

Semicolon 

The ; key.

Comma 

The , key.

Period 

The . key.

Apostrophe 

The ' key.

Slash 

The / key.

Backslash 

The \ key.

Grave 

The ` key.

Equal 

The = key.

Hyphen 

The - key (hyphen)

Space 

The Space key.

Enter 

The Enter/Return keys.

Backspace 

The Backspace key.

Tab 

The Tabulation key.

PageUp 

The Page up key.

PageDown 

The Page down key.

End 

The End key.

Home 

The Home key.

Insert 

The Insert key.

Delete 

The Delete key.

Add 

The + key.

Subtract 

The - key (minus, usually from numpad)

Multiply 

The * key.

Divide 

The / key.

Left 

Left arrow.

Right 

Right arrow.

Up 

Up arrow.

Down 

Down arrow.

Numpad0 

The numpad 0 key.

Numpad1 

The numpad 1 key.

Numpad2 

The numpad 2 key.

Numpad3 

The numpad 3 key.

Numpad4 

The numpad 4 key.

Numpad5 

The numpad 5 key.

Numpad6 

The numpad 6 key.

Numpad7 

The numpad 7 key.

Numpad8 

The numpad 8 key.

Numpad9 

The numpad 9 key.

F1 

The F1 key.

F2 

The F2 key.

F3 

The F3 key.

F4 

The F4 key.

F5 

The F5 key.

F6 

The F6 key.

F7 

The F7 key.

F8 

The F8 key.

F9 

The F9 key.

F10 

The F10 key.

F11 

The F11 key.

F12 

The F12 key.

F13 

The F13 key.

F14 

The F14 key.

F15 

The F15 key.

Pause 

The Pause key.

KeyCount 

Keep last – the total number of keyboard keys.

Tilde 
Deprecated
Use Grave instead
Dash 
Deprecated
Use Hyphen instead
BackSpace 
Deprecated
Use Backspace instead
BackSlash 
Deprecated
Use Backslash instead
SemiColon 
Deprecated
Use Semicolon instead
Return 
Deprecated
Use Enter instead
Quote 
Deprecated
Use Apostrophe instead

Definition at line 54 of file Keyboard.hpp.

Member Function Documentation

◆ delocalize()

static Scancode sf::Keyboard::delocalize ( Key key)
static

Identify the physical key corresponding to a logical one.

Parameters
keyKey to "delocalize"
Returns
The scancode corresponding to the key under the current keyboard layout used by the operating system, or sf::Keyboard::Scan::Unknown when the key cannot be mapped to a sf::Keyboard::Scancode.
See also
localize

◆ getDescription()

static String sf::Keyboard::getDescription ( Scancode code)
static

Provide a string representation for a given scancode.

The returned string is a short, non-technical description of the key represented with the given scancode. Most effectively used in user interfaces, as the description for the key takes the users keyboard layout into consideration.

Warning
The result is OS-dependent: for example, sf::Keyboard::Scan::LSystem is "Left Meta" on Linux, "Left Windows" on Windows and "Left Command" on macOS.

The current keyboard layout set by the operating system is used to interpret the scancode: for example, sf::Keyboard::Semicolon is mapped to ";" for layout and to "é" for others.

Returns
The localized description of the code

◆ isKeyPressed() [1/2]

static bool sf::Keyboard::isKeyPressed ( Key key)
static

Check if a key is pressed.

Parameters
keyKey to check
Returns
True if the key is pressed, false otherwise

◆ isKeyPressed() [2/2]

static bool sf::Keyboard::isKeyPressed ( Scancode code)
static

Check if a key is pressed.

Parameters
codeScancode to check
Returns
True if the physical key is pressed, false otherwise

◆ localize()

static Key sf::Keyboard::localize ( Scancode code)
static

Localize a physical key to a logical one.

Parameters
codeScancode to localize
Returns
The key corresponding to the scancode under the current keyboard layout used by the operating system, or sf::Keyboard::Unknown when the scancode cannot be mapped to a Key.
See also
delocalize

◆ setVirtualKeyboardVisible()

static void sf::Keyboard::setVirtualKeyboardVisible ( bool visible)
static

Show or hide the virtual keyboard.

Warning
The virtual keyboard is not supported on all systems. It will typically be implemented on mobile OSes (Android, iOS) but not on desktop OSes (Windows, Linux, ...).

If the virtual keyboard is not available, this function does nothing.

Parameters
visibleTrue to show, false to hide

The documentation for this class was generated from the following file: