Documentation de SFML 2.4.1

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RenderStates.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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24 
25 #ifndef SFML_RENDERSTATES_HPP
26 #define SFML_RENDERSTATES_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/BlendMode.hpp>
33 #include <SFML/Graphics/Transform.hpp>
34 
35 
36 namespace sf
37 {
38 class Shader;
39 class Texture;
40 
45 class SFML_GRAPHICS_API RenderStates
46 {
47 public:
48 
61  RenderStates();
62 
69  RenderStates(const BlendMode& theBlendMode);
70 
77  RenderStates(const Transform& theTransform);
78 
85  RenderStates(const Texture* theTexture);
86 
93  RenderStates(const Shader* theShader);
94 
104  RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
105  const Texture* theTexture, const Shader* theShader);
106 
108  // Static member data
110  static const RenderStates Default;
111 
113  // Member data
117  const Texture* texture;
118  const Shader* shader;
119 };
120 
121 } // namespace sf
122 
123 
124 #endif // SFML_RENDERSTATES_HPP
125 
126 
const Texture * texture
Texture.
const Shader * shader
Shader.
Define the states used for drawing to a RenderTarget.
Transform transform
Transform.
static const RenderStates Default
Special instance holding the default render states.
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
Blending modes for drawing.
Definition: BlendMode.hpp:41
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
BlendMode blendMode
Blending mode.