Documentation de SFML 1.6

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sf::Sound Class Reference

Sound defines the properties of a sound such as position, volume, pitch, etc. More...

#include <Sound.hpp>

Inheritance diagram for sf::Sound:
sf::AudioResource sf::SoundStream sf::Music

Public Types

enum  Status {
  Stopped,
  Paused,
  Playing
}
 Enumeration of the sound states. More...
 

Public Member Functions

 Sound ()
 Default constructor.
 
 Sound (const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0))
 Construct the sound from its parameters.
 
 Sound (const Sound &Copy)
 Copy constructor.
 
 ~Sound ()
 Destructor.
 
void Play ()
 Play the sound.
 
void Pause ()
 Pause the sound.
 
void Stop ()
 Stop the sound.
 
void SetBuffer (const SoundBuffer &Buffer)
 Set the source buffer.
 
void SetLoop (bool Loop)
 Set the sound loop state.
 
void SetPitch (float Pitch)
 Set the sound pitch.
 
void SetVolume (float Volume)
 Set the sound volume.
 
void SetPosition (float X, float Y, float Z)
 Set the sound position (take 3 values).
 
void SetPosition (const Vector3f &Position)
 Set the sound position (take a 3D vector).
 
void SetRelativeToListener (bool Relative)
 Make the sound's position relative to the listener's position, or absolute.
 
void SetMinDistance (float MinDistance)
 Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.
 
void SetAttenuation (float Attenuation)
 Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.
 
void SetPlayingOffset (float TimeOffset)
 Set the current playing position of the sound.
 
const SoundBufferGetBuffer () const
 Get the source buffer.
 
bool GetLoop () const
 Tell whether or not the sound is looping.
 
float GetPitch () const
 Get the pitch.
 
float GetVolume () const
 Get the volume.
 
Vector3f GetPosition () const
 Get the sound position.
 
bool IsRelativeToListener () const
 Tell if the sound's position is relative to the listener's position, or if it's absolute.
 
float GetMinDistance () const
 Get the minimum distance.
 
float GetAttenuation () const
 Get the attenuation factor.
 
Status GetStatus () const
 Get the status of the sound (stopped, paused, playing)
 
float GetPlayingOffset () const
 Get the current playing position of the sound.
 
Soundoperator= (const Sound &Other)
 Assignment operator.
 
void ResetBuffer ()
 Reset the internal buffer.
 

Friends

class SoundStream
 

Detailed Description

Sound defines the properties of a sound such as position, volume, pitch, etc.

Definition at line 45 of file Sound.hpp.

Member Enumeration Documentation

Enumeration of the sound states.

Enumerator:
Stopped 

Sound is not playing.

Paused 

Sound is paused.

Playing 

Sound is playing.

Definition at line 52 of file Sound.hpp.

Constructor & Destructor Documentation

sf::Sound::Sound ( )

Default constructor.

sf::Sound::Sound ( const SoundBuffer Buffer,
bool  Loop = false,
float  Pitch = 1.f,
float  Volume = 100.f,
const Vector3f Position = Vector3f(0, 0, 0) 
)
explicit

Construct the sound from its parameters.

Parameters
Buffer: Sound buffer to play (NULL by default)
Loop: Loop flag (false by default)
Pitch: Value of the pitch (1 by default)
Volume: Volume (100 by default)
Position: Position (0, 0, 0 by default)
sf::Sound::Sound ( const Sound Copy)

Copy constructor.

Parameters
Copy: Instance to copy
sf::Sound::~Sound ( )

Destructor.

Member Function Documentation

float sf::Sound::GetAttenuation ( ) const

Get the attenuation factor.

Returns
Attenuation factor of the sound
const SoundBuffer* sf::Sound::GetBuffer ( ) const

Get the source buffer.

Returns
Sound buffer bound to the sound (can be NULL)
bool sf::Sound::GetLoop ( ) const

Tell whether or not the sound is looping.

Returns
True if the sound is looping, false otherwise
float sf::Sound::GetMinDistance ( ) const

Get the minimum distance.

Returns
Minimum distance for the sound
float sf::Sound::GetPitch ( ) const

Get the pitch.

Returns
Pitch value
float sf::Sound::GetPlayingOffset ( ) const

Get the current playing position of the sound.

Returns
Current playing position, expressed in seconds
Vector3f sf::Sound::GetPosition ( ) const

Get the sound position.

Returns
Position of the sound in the world
Status sf::Sound::GetStatus ( ) const

Get the status of the sound (stopped, paused, playing)

Returns
Current status of the sound
float sf::Sound::GetVolume ( ) const

Get the volume.

Returns
Volume value (in range [1, 100])
bool sf::Sound::IsRelativeToListener ( ) const

Tell if the sound's position is relative to the listener's position, or if it's absolute.

Returns
True if the position is relative, false if it's absolute
Sound& sf::Sound::operator= ( const Sound Other)

Assignment operator.

Parameters
Other: Instance to assign
Returns
Reference to the sound
void sf::Sound::Pause ( )

Pause the sound.

void sf::Sound::Play ( )

Play the sound.

void sf::Sound::ResetBuffer ( )

Reset the internal buffer.

This function is for internal use only, you don't have to use it.

void sf::Sound::SetAttenuation ( float  Attenuation)

Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.

The default attenuation factor 1.0

Parameters
Attenuation: New attenuation factor for the sound
void sf::Sound::SetBuffer ( const SoundBuffer Buffer)

Set the source buffer.

Parameters
Buffer: New sound buffer to bind to the sound
void sf::Sound::SetLoop ( bool  Loop)

Set the sound loop state.

This parameter is disabled by default

Parameters
Loop: True to play in loop, false to play once
void sf::Sound::SetMinDistance ( float  MinDistance)

Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.

The default minimum distance is 1.0

Parameters
MinDistance: New minimum distance for the sound
void sf::Sound::SetPitch ( float  Pitch)

Set the sound pitch.

The default pitch is 1

Parameters
Pitch: New pitch
void sf::Sound::SetPlayingOffset ( float  TimeOffset)

Set the current playing position of the sound.

Parameters
TimeOffset: New playing position, expressed in seconds
void sf::Sound::SetPosition ( float  X,
float  Y,
float  Z 
)

Set the sound position (take 3 values).

The default position is (0, 0, 0)

Parameters
X,Y,Z: Position of the sound in the world
void sf::Sound::SetPosition ( const Vector3f Position)

Set the sound position (take a 3D vector).

The default position is (0, 0, 0)

Parameters
Position: Position of the sound in the world
void sf::Sound::SetRelativeToListener ( bool  Relative)

Make the sound's position relative to the listener's position, or absolute.

The default value is false (absolute)

Parameters
Relative: True to set the position relative, false to set it absolute
void sf::Sound::SetVolume ( float  Volume)

Set the sound volume.

The default volume is 100

Parameters
Volume: Volume (in range [0, 100])
void sf::Sound::Stop ( )

Stop the sound.


The documentation for this class was generated from the following file: