Web requests with HTTP
Introduction
SFML provides a simple HTTP client class which you can use to communicate with HTTP servers. "Simple" means that it supports the most basic features of HTTP: POST, GET and HEAD request types, accessing HTTP header fields, and reading/writing the pages body.
If you need more advanced features, such as secured HTTP (HTTPS) for example, you're better off using a true HTTP library, like libcurl or cpp-netlib.
For basic interaction between your program and an HTTP server, it should be enough.
sf::Http
To communicate with an HTTP server you must use the sf::Http
class.
#include <SFML/Network.hpp>
sf::Http http;
http.setHost("http://www.some-server.org/");
// or
sf::Http http("http://www.some-server.org/");
Note that setting the host doesn't trigger any connection. A temporary connection is created for each request.
The only other function in sf::Http
, sends requests.
This is basically all that the class does.
sf::Http::Request request;
// fill the request...
sf::Http::Response response = http.sendRequest(request);
Requests
An HTTP request, represented by the sf::Http::Request
class, contains the following information:
- The method: POST (send content), GET (retrieve a resource), HEAD (retrieve a resource header, without its body)
- The URI: the address of the resource (page, image, ...) to get/post, relative to the root directory
- The HTTP version (it is 1.0 by default but you can choose a different version if you use specific features)
- The header: a set of fields with key and value
- The body of the page (used only with the POST method)
sf::Http::Request request;
request.setMethod(sf::Http::Request::Post);
request.setUri("/page.html");
request.setHttpVersion(1, 1); // HTTP 1.1
request.setField("From", "me");
request.setField("Content-Type", "application/x-www-form-urlencoded");
request.setBody("para1=value1¶m2=value2");
sf::Http::Response response = http.sendRequest(request);
SFML automatically fills mandatory header fields, such as "Host", "Content-Length", etc. You can send your requests without worrying about them. SFML will do its best to make sure they are valid.
Responses
If the sf::Http
class could successfully connect to the host and send the request, a response is sent back and returned to the user, encapsulated in an instance of the sf::Http::Response
class.
Responses contain the following members:
- A status code which precisely indicates how the server processed the request (OK, redirected, not found, etc.)
- The HTTP version of the server
- The header: a set of fields with key and value
- The body of the response
sf::Http::Response response = http.sendRequest(request);
std::cout << "status: " << response.getStatus() << std::endl;
std::cout << "HTTP version: " << response.getMajorHttpVersion() << "." << response.getMinorHttpVersion() << std::endl;
std::cout << "Content-Type header:" << response.getField("Content-Type") << std::endl;
std::cout << "body: " << response.getBody() << std::endl;
The status code can be used to check whether the request was successfully processed or not: codes 2xx represent success, codes 3xx represent a redirection, codes 4xx represent client errors, codes 5xx represent server errors, and codes 10xx represent SFML specific errors which are not part of the HTTP standard.
Example: sending scores to an online server
Here is a short example that demonstrates how to perform a simple task: Sending a score to an online database.
#include <SFML/Network.hpp>
#include <sstream>
void sendScore(int score, const std::string& name)
{
// prepare the request
sf::Http::Request request("/send-score.php", sf::Http::Request::Method::Post);
// encode the parameters in the request body
std::ostringstream stream;
stream << "name=" << name << "&score=" << score;
request.setBody(stream.str());
// send the request
sf::Http http("http://www.myserver.com/");
sf::Http::Response response = http.sendRequest(request);
// check the status
if (response.getStatus() == sf::Http::Response::Status::Ok)
{
// check the contents of the response
std::cout << response.getBody() << std::endl;
}
else
{
std::cout << "request failed" << std::endl;
}
}
Of course, this is a very simple way to handle online scores. There's no protection: Anybody could easily send a false score. A more robust approach would probably involve an extra parameter, like a hash code that ensures that the request was sent by the program. That is beyond the scope of this tutorial.
And finally, here is a very simple example of what the PHP page on server might look like.