RenderTexture.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERTEXTURE_H
26 #define SFML_RENDERTEXTURE_H
27 
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/Graphics/Rect.h>
34 #include <SFML/Graphics/Types.h>
35 #include <SFML/Graphics/PrimitiveType.h>
36 #include <SFML/Graphics/RenderStates.h>
37 #include <SFML/Graphics/Vertex.h>
38 #include <SFML/System/Vector2.h>
39 #include <stddef.h>
40 
41 
52 CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
53 
60 CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture* renderTexture);
61 
70 CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture);
71 
81 CSFML_GRAPHICS_API sfBool sfRenderTexture_setActive(sfRenderTexture* renderTexture, sfBool active);
82 
89 CSFML_GRAPHICS_API void sfRenderTexture_display(sfRenderTexture* renderTexture);
90 
98 CSFML_GRAPHICS_API void sfRenderTexture_clear(sfRenderTexture* renderTexture, sfColor color);
99 
107 CSFML_GRAPHICS_API void sfRenderTexture_setView(sfRenderTexture* renderTexture, const sfView* view);
108 
117 CSFML_GRAPHICS_API const sfView* sfRenderTexture_getView(const sfRenderTexture* renderTexture);
118 
127 CSFML_GRAPHICS_API const sfView* sfRenderTexture_getDefaultView(const sfRenderTexture* renderTexture);
128 
138 CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view);
139 
165 CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* view);
166 
191 CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture* renderTexture, sfVector2f point, const sfView* view);
192 
201 CSFML_GRAPHICS_API void sfRenderTexture_drawSprite(sfRenderTexture* renderTexture, const sfSprite* object, const sfRenderStates* states);
202 CSFML_GRAPHICS_API void sfRenderTexture_drawText(sfRenderTexture* renderTexture, const sfText* object, const sfRenderStates* states);
203 CSFML_GRAPHICS_API void sfRenderTexture_drawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states);
204 CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states);
205 CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
206 CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
207 CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
208 
219 CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
220  const sfVertex* vertices, size_t vertexCount,
221  sfPrimitiveType type, const sfRenderStates* states);
222 
244 CSFML_GRAPHICS_API void sfRenderTexture_pushGLStates(sfRenderTexture* renderTexture);
245 
255 CSFML_GRAPHICS_API void sfRenderTexture_popGLStates(sfRenderTexture* renderTexture);
256 
269 CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTexture);
270 
279 CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
280 
288 CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth);
289 
298 CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
299 
307 CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
308 
317 CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
318 
333 CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture* renderTexture);
334 
335 
336 #endif // SFML_RENDERTEXTURE_H
Definition: Rect.h:46
2-component vector of integers
Definition: Vector2.h:38
Utility class for manpulating RGBA colors.
Definition: Color.h:38
2-component vector of unsigned integers
Definition: Vector2.h:49
Define a point with color and texture coordinates.
Definition: Vertex.h:39
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:41
2-component vector of floats
Definition: Vector2.h:60