Classes | |
class | sf::Clipboard |
Give access to the system clipboard. More... | |
class | sf::Context |
Class holding a valid drawing context. More... | |
class | sf::ContextSettings |
Structure defining the settings of the OpenGL context attached to a window. More... | |
class | sf::Cursor |
Cursor defines the appearance of a system cursor. More... | |
class | sf::Event |
Defines a system event and its parameters. More... | |
class | sf::GlResource |
Base class for classes that require an OpenGL context. More... | |
class | sf::Joystick |
Give access to the real-time state of the joysticks. More... | |
class | sf::Keyboard |
Give access to the real-time state of the keyboard. More... | |
class | sf::Mouse |
Give access to the real-time state of the mouse. More... | |
class | sf::Sensor |
Give access to the real-time state of the sensors. More... | |
class | sf::Touch |
Give access to the real-time state of the touches. More... | |
class | sf::VideoMode |
VideoMode defines a video mode (width, height, bpp) More... | |
class | sf::Vulkan |
Vulkan helper functions. More... | |
class | sf::Window |
Window that serves as a target for OpenGL rendering. More... | |
class | sf::WindowBase |
Window that serves as a base for other windows. More... | |
Typedefs | |
typedef platform specific | sf::WindowHandle |
Define a low-level window handle type, specific to each platform. | |
Enumerations | |
enum | { sf::Style::None = 0 , sf::Style::Titlebar = 1 << 0 , sf::Style::Resize = 1 << 1 , sf::Style::Close = 1 << 2 , sf::Style::Fullscreen = 1 << 3 , sf::Style::Default = Titlebar | Resize | Close } |
Enumeration of the window styles. More... | |
Provides OpenGL-based windows, and abstractions for events and input handling.
typedef platform specific sf::WindowHandle |
Define a low-level window handle type, specific to each platform.
Platform | Type |
---|---|
Windows | HWND |
Linux/FreeBSD | Window |
Mac OS X | either NSWindow* or NSView* , disguised as void* |
iOS | UIWindow* |
Android | ANativeWindow* |
On Mac OS X, a sf::Window can be created either from an existing NSWindow*
or an NSView*
. When the window is created from a window, SFML will use its content view as the OpenGL area. sf::Window::getSystemHandle() will return the handle that was used to create the window, which is a NSWindow*
by default.
Definition at line 68 of file WindowHandle.hpp.
anonymous enum |
Enumeration of the window styles.
Definition at line 38 of file WindowStyle.hpp.