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sfml
sfml
include
SFML
Graphics
RenderStates.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERSTATES_HPP
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#define SFML_RENDERSTATES_HPP
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// Headers
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/Transform.hpp>
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namespace
sf
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{
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class
Shader;
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class
Texture;
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class
SFML_GRAPHICS_API
RenderStates
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{
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public
:
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RenderStates
();
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RenderStates
(
BlendMode
theBlendMode);
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RenderStates
(
const
Transform
& theTransform);
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RenderStates
(
const
Texture
* theTexture);
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RenderStates
(
const
Shader
* theShader);
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RenderStates
(
BlendMode
theBlendMode,
const
Transform
& theTransform,
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const
Texture
* theTexture,
const
Shader
* theShader);
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// Static member data
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static
const
RenderStates
Default
;
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// Member data
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BlendMode
blendMode
;
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Transform
transform
;
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const
Texture
*
texture
;
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const
Shader
*
shader
;
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};
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}
// namespace sf
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#endif // SFML_RENDERSTATES_HPP
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