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sfml
sfml
include
SFML
Network
Socket.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_SOCKET_HPP
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#define SFML_SOCKET_HPP
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// Headers
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/SocketHandle.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <vector>
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namespace
sf
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{
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class
SocketSelector;
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class
SFML_NETWORK_API
Socket
:
NonCopyable
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{
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public
:
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enum
Status
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{
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Done
,
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NotReady
,
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Disconnected
,
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Error
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};
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enum
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{
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AnyPort = 0
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};
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public
:
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virtual
~
Socket
();
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void
setBlocking(
bool
blocking);
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bool
isBlocking()
const
;
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protected
:
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enum
Type
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{
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Tcp
,
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Udp
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};
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Socket
(Type type);
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SocketHandle getHandle()
const
;
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void
create();
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void
create(SocketHandle handle);
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void
close();
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private
:
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friend
class
SocketSelector
;
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// Member data
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Type m_type;
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SocketHandle m_socket;
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bool
m_isBlocking;
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};
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}
// namespace sf
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#endif // SFML_SOCKET_HPP
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