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sfml
sfml
include
SFML
Window
Mouse.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_MOUSE_HPP
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#define SFML_MOUSE_HPP
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// Headers
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#include <SFML/Window/Export.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace
sf
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{
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class
Window;
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class
SFML_WINDOW_API
Mouse
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{
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public
:
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enum
Button
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{
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Left
,
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Right
,
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Middle
,
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XButton1
,
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XButton2
,
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ButtonCount
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};
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static
bool
isButtonPressed(Button button);
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static
Vector2i
getPosition();
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static
Vector2i
getPosition(
const
Window
& relativeTo);
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static
void
setPosition(
const
Vector2i
& position);
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static
void
setPosition(
const
Vector2i
& position,
const
Window
& relativeTo);
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};
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}
// namespace sf
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#endif // SFML_MOUSE_HPP
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