Documentation of SFML 2.0

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Joystick.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_JOYSTICK_HPP
26 #define SFML_JOYSTICK_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 
33 
34 namespace sf
35 {
40 class SFML_WINDOW_API Joystick
41 {
42 public :
43 
48  enum
49  {
50  Count = 8,
51  ButtonCount = 32,
52  AxisCount = 8
53  };
54 
59  enum Axis
60  {
61  X,
62  Y,
63  Z,
64  R,
65  U,
66  V,
67  PovX,
68  PovY
69  };
70 
79  static bool isConnected(unsigned int joystick);
80 
91  static unsigned int getButtonCount(unsigned int joystick);
92 
104  static bool hasAxis(unsigned int joystick, Axis axis);
105 
117  static bool isButtonPressed(unsigned int joystick, unsigned int button);
118 
130  static float getAxisPosition(unsigned int joystick, Axis axis);
131 
141  static void update();
142 };
143 
144 } // namespace sf
145 
146 
147 #endif // SFML_JOYSTICK_HPP
148 
149