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sfml
sfml
include
SFML
Graphics
Color.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_COLOR_HPP
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#define SFML_COLOR_HPP
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// Headers
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#include <SFML/Graphics/Export.hpp>
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namespace
sf
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{
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class
SFML_GRAPHICS_API
Color
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{
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public
:
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Color
();
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Color
(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = 255);
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// Static member data
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static
const
Color
Black
;
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static
const
Color
White
;
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static
const
Color
Red
;
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static
const
Color
Green
;
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static
const
Color
Blue
;
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static
const
Color
Yellow
;
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static
const
Color
Magenta
;
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static
const
Color
Cyan
;
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static
const
Color
Transparent
;
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// Member data
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Uint8
r
;
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Uint8
g
;
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Uint8
b
;
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Uint8
a
;
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};
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SFML_GRAPHICS_API
bool
operator ==(
const
Color
& left,
const
Color
& right);
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SFML_GRAPHICS_API
bool
operator !=(
const
Color
& left,
const
Color
& right);
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SFML_GRAPHICS_API
Color
operator +(
const
Color
& left,
const
Color
& right);
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SFML_GRAPHICS_API
Color
operator *(
const
Color
& left,
const
Color
& right);
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SFML_GRAPHICS_API
Color
& operator +=(
Color
& left,
const
Color
& right);
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SFML_GRAPHICS_API
Color
& operator *=(
Color
& left,
const
Color
& right);
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}
// namespace sf
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#endif // SFML_COLOR_HPP
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