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sfml
sfml
include
SFML
Audio
SoundBufferRecorder.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_SOUNDBUFFERRECORDER_HPP
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#define SFML_SOUNDBUFFERRECORDER_HPP
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// Headers
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/SoundRecorder.hpp>
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#include <vector>
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namespace
sf
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{
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class
SFML_API
SoundBufferRecorder
:
public
SoundRecorder
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{
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public
:
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const
SoundBuffer
& GetBuffer()
const
;
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private
:
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virtual
bool
OnStart();
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virtual
bool
OnProcessSamples(
const
Int16* Samples, std::size_t SamplesCount);
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virtual
void
OnStop();
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// Member data
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std::vector<Int16> mySamples;
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SoundBuffer
myBuffer;
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};
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}
// namespace sf
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#endif // SFML_SOUNDBUFFERRECORDER_HPP