Documentation of SFML 1.6

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SoundBufferRecorder.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
26 #define SFML_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/SoundBuffer.hpp>
32 #include <SFML/Audio/SoundRecorder.hpp>
33 #include <vector>
34 
35 
36 namespace sf
37 {
42 class SFML_API SoundBufferRecorder : public SoundRecorder
43 {
44 public :
45 
52  const SoundBuffer& GetBuffer() const;
53 
54 private :
55 
60  virtual bool OnStart();
61 
66  virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount);
67 
72  virtual void OnStop();
73 
75  // Member data
77  std::vector<Int16> mySamples;
78  SoundBuffer myBuffer;
79 };
80 
81 } // namespace sf
82 
83 #endif // SFML_SOUNDBUFFERRECORDER_HPP