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sfml
sfml
include
SFML
System
Resource.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RESOURCE_HPP
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#define SFML_RESOURCE_HPP
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// Headers
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#include <set>
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namespace
sf
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{
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// These two classes are defined in the same header because
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// they depend on each other. And as they're template classes,
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// they must be entirely defined in header files, which
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// prevents from proper separate compiling
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template
<
typename
>
class
ResourcePtr
;
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template
<
typename
T>
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class
Resource
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{
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protected
:
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Resource
();
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Resource
(
const
Resource<T>
& Copy);
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~Resource
();
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Resource<T>
&
operator =
(
const
Resource<T>
& Other);
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private
:
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friend
class
ResourcePtr
<T>;
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void
Connect(
ResourcePtr<T>
& Observer)
const
;
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void
Disconnect(
ResourcePtr<T>
& Observer)
const
;
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// Member data
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mutable
std::set<ResourcePtr<T>*> myObservers;
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};
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template
<
typename
T>
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class
ResourcePtr
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{
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public
:
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ResourcePtr
();
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ResourcePtr
(
const
T*
Resource
);
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ResourcePtr
(
const
ResourcePtr<T>
& Copy);
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~ResourcePtr
();
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ResourcePtr<T>
&
operator =
(
const
ResourcePtr<T>
& Other);
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ResourcePtr<T>
&
operator =
(
const
T* Resource);
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operator
const
T*()
const
;
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const
T&
operator *
()
const
;
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const
T*
operator ->
()
const
;
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void
OnResourceDestroyed
();
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private
:
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// Member data
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const
T* myResource;
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};
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#include <SFML/System/Resource.inl>
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#include <SFML/System/ResourcePtr.inl>
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}
// namespace sf
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#endif // SFML_RESOURCE_HPP