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sfml
sfml
include
SFML
Window
Input.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_INPUT_HPP
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#define SFML_INPUT_HPP
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// Headers
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowListener.hpp>
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namespace
sf
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{
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class
SFML_API
Input
:
public
WindowListener
,
NonCopyable
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{
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public
:
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Input
();
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bool
IsKeyDown(
Key::Code
KeyCode)
const
;
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bool
IsMouseButtonDown(Mouse::Button Button)
const
;
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bool
IsJoystickButtonDown(
unsigned
int
JoyId,
unsigned
int
Button)
const
;
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int
GetMouseX()
const
;
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int
GetMouseY()
const
;
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float
GetJoystickAxis(
unsigned
int
JoyId, Joy::Axis Axis)
const
;
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private
:
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virtual
void
OnEvent(
const
Event
& EventReceived);
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void
ResetStates();
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// Member data
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bool
myKeys[Key::Count];
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bool
myMouseButtons[Mouse::ButtonCount];
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int
myMouseX;
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int
myMouseY;
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bool
myJoystickButtons[
Joy::Count
][
Joy::ButtonCount
];
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float
myJoystickAxis[
Joy::Count
][Joy::AxisCount];
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};
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}
// namespace sf
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#endif // SFML_INPUT_HPP